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Project.xml
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<?xml version="1.0" encoding="utf-8"?>
<project>
<!------------------------------APPLICATION SETTINGS---------------------------->
<meta title="HaxeLocalNotificationsDemo" package="uk.co.samcodes.haxelocalnotificationsdemo" version="1.0.0" company="Sam Twidale" />
<app file="HaxeLocalNotificationsDemo" main="Main" />
<!--------------------------------WINDOW SETTINGS------------------------------->
<!--These window settings apply to all targets-->
<window width="800" height="500" fps="60" background="#000000" hardware="true" vsync="true" />
<!--Web-specific-->
<window if="web" orientation="landscape" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" />
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
<!--------------------------------PATHS SETTINGS-------------------------------->
<set name="BUILD_DIR" value="export" />
<classpath name="source" />
<!-- Copy custom notification icons into the root of the demo's Android resources drawable folder, so we can show icons alongside notifications on Android -->
<!-- Note that these are being copied into the drawable resources folder of the demo application - not the notifications extension itself -->
<!-- With minor tweaks to the implementation, I think the icons could be stored in the extension res folder instead -->
<assets path="assets/icons" rename="app/src/main/res/drawable" type="template" />
<!--------------------------------LIBRARIES------------------------------------->
<haxelib name="flixel" />
<!-- Change this line to the version of the local notifications module you want to build against! -->
<!-- <haxelib name="samcodes-notifications" /> -->
<include path="lib/samcodes-notifications/include.xml" />
<!---------------------------------HAXEDEFINES---------------------------------->
<!--Enable this for nape release builds for a serious peformance improvement-->
<!--<haxedef name="NAPE_RELEASE_BUILD" />-->
<!--Enable the flixel core recording system-->
<!--<haxedef name="FLX_RECORD" />-->
<!--Disable the right and middle mouse buttons-->
<!--<haxedef name="FLX_NO_MOUSE_ADVANCED" />-->
<!--Disable the Native cursor api for Flash target-->
<!-- <haxedef name="FLX_NO_NATIVE_CURSOR" /> -->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<haxedef name="FLX_NO_MOUSE" if="mobile" />
<haxedef name="FLX_NO_KEYBOARD" if="mobile" />
<haxedef name="FLX_NO_TOUCH" if="desktop" />
<haxedef name="FLX_NO_GAMEPAD" />
<!--Disable the Flixel core sound tray-->
<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
<!--Disable the Flixel sound management code-->
<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
<!--Disable the Flixel core focus lost screen-->
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<haxedef name="Dfdb" if="flash"/>
<!---------------------------------CUSTOM---------------------------------->
<!--The swf version should be at least 11.2 without FLX_NO_MOUSE_ADVANCED -->
<set name="SWF_VERSION" value="11.2" />
<section if="android">
<!-- Custom default android minimum and target SDKs-->
<android minimum-sdk-version="14" target-sdk-version="28" />
</section>
<icon path="icon.svg" />
</project>