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when flag clicked
play sound (start) until done
forever {
play sound (loop) until done
}
should be no delay between start and loop or loop and loop with this option enabled
without any custom extensions that make it unloadable on vanilla scratch
The text was updated successfully, but these errors were encountered:
So I think seamless looping be added to the compiler (remove any frame delays), it's impossible using scratch's interpreter
I know that the MP3 format has a limitation that a tiny delay is added, so I use .ogg disguised as .mp3 to remove the tiny delay before the sound.
Even if the script is run in a no-screen-refresh custom block it's still not seamless
when flag clicked
play sound (start) until done
forever {
play sound (loop) until done
}
should be no delay between start and loop or loop and loop with this option enabled
without any custom extensions that make it unloadable on vanilla scratch
The text was updated successfully, but these errors were encountered: