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maybe it's related to npc having some builtin bones, such as ZS_SWORD/ZS_RIGHTHAND ?
Seems like the right idea. Npc_HasEquippedMeleeWeapon returns always true but weapon is only visible if ZS_SWORD is present like for skeletons or zombies. But the latter can't draw that weapon because animation is missing.
Goblin lacks ZS_SWORD like other monsters. In script Npc_SetToFightMode is used to fake 1h mode. Damage is purely determined by strength. Skeletons even have their strength reduced by weapon damage to behave the same.
As touched breathy in #653
isMonster
check.Testing in vanilla:
C_Npc::guild
, has no effect, what means our approach is fundamentally incorrect.Here current assumption, that true-guild must be in
!isMonster()
range to enable inventory.The text was updated successfully, but these errors were encountered: