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equip changer npc #13
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what needs to be done with this one? |
remove scriptpch, convert to modern things xd |
Ill look over it and will let you know later if i am able to retain the key features. Im not familiar with the purpose of this script but i guess i will find out |
Ok. I refactored the script and tested it live on my local server. I am not liking how this script operates and functions. The whole thing is completely useless unless you have the items already for a exchange and even then it this script is extremely a mess. HOWEVER....... |
@Aokromes I have a patch file ready if you want me to send it to you directly or if you wish me to do a PR on. Currently I show no new warnings or errors when compiling but that does not mean travis ci wont have one. What it does: TO-DO: |
@Aokromes this is the script and additional world conf if anyone wants to give it a try, I can not seem to get the auto equip or move to inventory to work for existing gear, so the gear gets completely replaced. I tried storeitem, removeitem, swapitem, and clone items that i record in debugger mode from other functions in the game and i just can not get it to work for the gear on a player. If you want to make it a branch for me to push what I have that is fine, but until we can solve the existing issue of not auto unequiping the gear, it is best to leave these scripts here. |
@Aokromes if you prefer the character templates npc i refactor would make for a better substitution. Current Revision I have has no warnings when compiling but it does not mean Travis CI wont yell at me. |
Currently this is what I have for the template npc if u are still interested. |
Currently i had a user take interest in and they resolved the issue of crashing when it comes to auto unequipping. |
https://community.trinitycore.org/topic/225-npc-equip-changer/
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