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aoscene.cpp
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aoscene.cpp
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//////////////////////////////////////////////////
//
// This work is licensed under the MIT license.
//
// You are free to copy, modify and distribute
// this work freely given that proper attribution
// is supplied and the author is not held liable.
// See LICENSE for details.
//
// Copyright (c) 2016-2018 David "OmniTroid" Skoland
//
//////////////////////////////////////////////////
#include "aoscene.h"
#include "courtroom.h"
#include "file_functions.h"
#include <QDebug>
AOScene::AOScene(QWidget *parent, AOApplication *p_ao_app) : QLabel(parent)
{
m_parent = parent;
ao_app = p_ao_app;
}
void AOScene::set_image(QString p_image)
{
QString background_path = ao_app->get_background_path() + p_image + ".png";
QString animated_background_path = ao_app->get_background_path() + p_image + ".gif";
QString default_path = ao_app->get_default_background_path() + p_image;
QPixmap background(background_path);
QPixmap animated_background(animated_background_path);
QPixmap default_bg(default_path);
int w = this->width();
int h = this->height();
if (file_exists(animated_background_path))
this->setPixmap(animated_background.scaled(w, h));
else if (file_exists(background_path))
this->setPixmap(background.scaled(w, h));
else
this->setPixmap(default_bg.scaled(w, h));
}
void AOScene::set_legacy_desk(QString p_image)
{
//vanilla desks vary in both width and height. in order to make that work with viewport rescaling,
//some INTENSE math is needed.
QString desk_path = ao_app->get_background_path() + p_image;
QString default_path = ao_app->get_default_background_path() + p_image;
QPixmap f_desk;
if (file_exists(desk_path))
f_desk.load(desk_path);
else
f_desk.load(default_path);
int vp_width = m_parent->width();
int vp_height = m_parent->height();
//double y_modifier = 147 / 192;
//double w_modifier = vp_width / 256;
double h_modifier = vp_height / 192;
//int final_y = y_modifier * vp_height;
//int final_w = w_modifier * f_desk.width();
int final_h = h_modifier * f_desk.height();
//this->resize(final_w, final_h);
//this->setPixmap(f_desk.scaled(final_w, final_h));
this->resize(vp_width, final_h);
this->setPixmap(f_desk.scaled(vp_width, final_h));
}