- AX_BUILD_TESTS: whether build test porojects: cpp-tests, lua-tests, fairygui-tests, default:
TRUE
- AX_ENABLE_XXX for core feature:
- AX_ENABLE_MSEDGE_WEBVIEW2: whether enable msedge webview2, default:
TRUE
- AX_ENABLE_MFMEDIA: whether enable microsoft media foundation for windows video player support, default:
TRUE
- AX_ENABLE_VLC_MEDIA: whether enable libvlc media, default:
TRUE on Linux
,FALSE on Windows
, not support other platforms - AX_ENABLE_HTTP: whether enable http client, default:
TRUE
- AX_ENABLE_WEBSOCKET: whether enable websockets client, default:
TRUE
- AX_ENABLE_3D: whether to enable 3D support, default:
TRUE
- AX_ENABLE_3D_PHYSICS: whether to enable 3D physics support, default:
TRUE
- AX_ENABLE_NAVMESH: whether to enable NavMesh support default:
TRUE
- AX_ENABLE_MEDIA: whether to enable media support, default:
TRUE
- AX_ENABLE_AUDIO: whether to enable audio support, default:
TRUE
- AX_ENABLE_CONSOLE: whether to enable debug tool console support, default:
TRUE
- AX_ENABLE_MSEDGE_WEBVIEW2: whether enable msedge webview2, default:
- AX_USE_XXX:
- AX_USE_ALSOFT: whether use openal-soft for all platforms
- Apple platform: Use openal-soft instead system deprecated:
OpenAL.framework
- Other platforms: Always use openal-soft even this option not enabled
- Apple platform: Use openal-soft instead system deprecated:
- AX_USE_LUAJIT: whether use luajit, default:
FALSE
, use plainlua
- AX_USE_ALSOFT: whether use openal-soft for all platforms
- AX_ENABLE_EXT_XXX for extensions
- AX_ENABLE_EXT_GUI: the traditional GUI extension, default:
TRUE
- AX_ENABLE_EXT_ASSETMANAGER: the assetmanager extension, default:
TRUE
- AX_ENABLE_EXT_PARTICLE3D: the particle3d extension, default:
TRUE
- AX_ENABLE_EXT_PHYSICS_NODE: the physics_node extension, default:
TRUE
- AX_ENABLE_EXT_SPINE: the spine extension, default:
TRUE
- AX_ENABLE_EXT_DRAGONBONES: the dragonbones extension:
TRUE
- AX_ENABLE_EXT_COCOSTUDIO: the cocosstudio extension for load .csb:
TRUE
- AX_ENABLE_EXT_FAIRYGUI: the fairygui extension, default:
TRUE
- AX_ENABLE_EXT_IMGUI: the imgui extension, support macos,win,linux,android, default:
TRUE
- AX_ENABLE_EXT_INSPECTOR: the imgui inspector extension, support macos,win,linux,android, default:
TRUE
- AX_ENABLE_EXT_SDFGEN: the SDF atlas generator, default:
TRUE
- AX_ENABLE_EXT_LIVE2D: the live2d extension, default:
FALSE
- AX_ENABLE_EXT_EFFEKSEER: the effekseer extension, default:
FALSE
- AX_ENABLE_EXT_JSONDEFAULT: the UserDefault based on json, default:
FALSE
- AX_ENABLE_EXT_LUA: the lua extension, default:
TRUE
- AX_ENABLE_EXT_GUI: the traditional GUI extension, default:
- AX_WITH_XXX: usually user don't need care it
- AX_USE_COMPAT_GL: whether use compat gl as renderer backend, default: win32:
TRUE
, others:FALSE
- win32: whether use ANGLE GLES backend
- osx: whether use OpenGL instead Metal backend
- ios/tvos: whether use GLES instead Metal backend
- AX_ISA_LEVEL: specifiy SIMD Instructions Acceleration Level: 0~4, 0: disabled, 1: SSE2, 2: SSE4.1/NEON, 3: SSE4.2, 4: AVX2, default: 2
- AX_GLES_PROFILE: specify GLES profile version for GLES backend, valid value
200
,300
- AX_WASM_THREADS: specify wasm thread count, valid value: number:
>=0
, string: must be:auto
ornavigator.hardwareConcurrency
(default),- number: explicit set thread count,
0
means disable wasm thread support - string:
navigator.hardwareConcurrency
: will be emitted in the JS code which will use the number of cores the browser reportsauto
: Use cmake to detect host processor count default is:navigator.hardwareConcurrency
- number: explicit set thread count,
- AX_WASM_SHELL_FILE: specify the wasm shell file, by default use
${_AX_ROOT}/core/platform/wasm/shell_minimal.html
- AX_WASM_ENABLE_DEVTOOLS: whether enable web devtools aka
pause
,resume
,step
buttons in webpage, default:TRUE
- AX_WASM_INITIAL_MEMORY: set the wasm initial memory size, default
1024MB
- AX_WASM_ISA_SIMD: specify the wasm simd intrinsics type, default
none
, supportssse
,neon
, note thewasm-simd
not support by axmol yet
- AX_PREBUILT_DIR: specify the prebuilt dir (relative to
AX_ROOT
), it's very useful for fast linking apps with prebuilt engine libs