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Add an option to the AtomsCrowdGenerator to output a PointsPrimitive representing the animated agent skeletons rather than the final geometry.
The text was updated successfully, but these errors were encountered:
This should create one location per agent, one point & orientation per joint.
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it'd be neat if there was an option to output a line model as well (poly curve for each joint? open mesh?) to represent each character
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Add an option to the AtomsCrowdGenerator to output a PointsPrimitive representing the animated agent skeletons rather than the final geometry.
The text was updated successfully, but these errors were encountered: