Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Oculus Rift CV1 Key mapping error #185

Open
TrojanFighter opened this issue May 9, 2018 · 3 comments
Open

Oculus Rift CV1 Key mapping error #185

TrojanFighter opened this issue May 9, 2018 · 3 comments

Comments

@TrojanFighter
Copy link

When I was testing Newton VR on Unity2017 3.0f3, I figured out that The triggers and grips are working both fine but ...
The NVRButton.X/NVRButton.Y/NVRButton.A/NVRButton.B key are all mapped to the X key on Oculus touch controller, and The real Y/A/B keys can never be triggered.
Newton VR 1.24 and 1.4 packages both have this. Plz fix it.

@chadstitch
Copy link

I have noticed this as well, has anyone found a work-around to this? Thanks!

@TrojanFighter
Copy link
Author

I have noticed this as well, has anyone found a work-around to this? Thanks!

This NewtonVR stuff used to be good...But have not been updated for over one year...
For now I just suggest go find some other framework...

@chadstitch
Copy link

chadstitch commented Apr 10, 2019

I have noticed this as well, has anyone found a work-around to this? Thanks!

This NewtonVR stuff used to be good...But have not been updated for over one year...
For now I just suggest go find some other framework...

I'm having trouble finding out the issue, because trigger and grip seem to work. However, very oddly, NVRButton.Y DOES work as well does NVRButton.B however NVRButton.X and NVRButton.A do NOT work...

EDIT: But yes, the plan is to hopefully find another framework eventually.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants