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Option for hand controller always-on physics? #173

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patch24 opened this issue Feb 8, 2018 · 1 comment
Open

Option for hand controller always-on physics? #173

patch24 opened this issue Feb 8, 2018 · 1 comment

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@patch24
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patch24 commented Feb 8, 2018

It would be awesome if there was an interaction style option besides Hold, Toggle, ByScript(not sure how that is supposed to be used?) that would allow the controllers to be be always physically on and colliding with the environment until the player grabs an object. I tried adjusting the NVRHand script and just fell into a deep rabbit hole trying to get it working. It seems there are many places in the code that assume you are using this two controller dynamic (ghost controller vs. physical controller) Has anyone been successfully done this?
Thanks!

@DrewMileham
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I know im a little late but did you ever find something for this? I really need this to be always physical.

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