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Releases: Tom94/tev

Version 1.9

18 Apr 07:48
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Changes Since Last Release

  • Added support for opening PFM-formatted HDR images.
  • Added credits for the latest dependencies to the "About" section.
  • Sped up loading of images.
  • Fixed undefined behavior when supplying invalid UTF-8 file paths.
  • Fixed incorrect scroll of layer selection when cycling images.
  • Fixed broken wildcard expansion on the Windows command line.
  • Fixed broken handling of spaces on the macOS command line.

Released Files

  • Pre-built binaries for Microsoft Windows (32-bit and 64-bit)
  • Pre-built binary for macOS (64-bit)
  • Source code of tev excluding submodules. If you would like to build tev from source, please follow the build instructions in the project readme instead.

Version 1.8

13 Apr 08:39
ef4a03d
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Changes Since Last Release

  • Fixed sporadic crashes when starting tev on Windows. (caused by a bug in GLFW)
  • Fixed various problems with file names containing unicode characters.
  • Fixed a problem with spaces in file names when starting tev from the command line on macOS.

Released Files

  • Pre-built binaries for Microsoft Windows (32-bit and 64-bit)
  • Pre-built binary for macOS (64-bit)
  • Source code of tev excluding submodules. If you would like to build tev from source, please follow the build instructions in the project readme instead.

Version 1.7

11 Apr 06:38
859a81e
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Changes Since Last Release

  • Added the -n command-line flag for opening multiple windows of tev simultaneously.
  • Images can now be filtered with regular expressions.
  • Fixed a crash when inspecting layers containing just an alpha channel.

Released Files

  • Pre-built binaries for Microsoft Windows (32-bit and 64-bit)
  • Pre-built binary for macOS (64-bit)
  • Source code of tev excluding submodules. If you would like to build tev from source, please follow the build instructions in the project readme instead.

Version 1.6

09 Nov 20:49
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Changes Since Last Release

  • Added playback controls. HDR image sequences can now be played back at a chosen framerate.
  • Added zoom functionality via the Plus and Minus buttons.
  • Zooming and panning can now be more fine-grained by holding Shift.
  • Pressing Cmd+C/Ctrl+C now copies the path to the currently selected image into the clipboard. (Thanks, @tvogels!)
  • The background color can now be changed on-the-fly in case the transparent backdrop is undesired.
  • Fixed broken application shortcuts on free-desktop environments (such as Unity, Gnome, KDE) when tev is installed to a custom directory.
  • Fixed slightly incorrect rounding when writing to low dynamic range (LDR) images.

Released Files

  • Pre-built binaries for Microsoft Windows (32-bit and 64-bit)
  • Pre-built binary for macOS (64-bit)
  • Source code of tev excluding submodules. If you would like to build tev from source, please follow the build instructions in the project readme instead.

Version 1.5

30 Sep 09:51
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Changes Since Last Release

  • Various small improvements to histograms.
    • The histogram now visualizes density in linear space despite having a logarithmically-scaled x-axis.
    • Fixed the far left and right edges of the histogram being invisible.
    • Added a shadow to the histogram labels to aid readability.
    • Histograms are now computed significantly faster.
  • When loading low dynamic range (LDR) images, they are now promoted to HDR via the reverse sRGB conversion rather than the inverse gamma power conversion.
  • Added support for HiDPI scaling in KDE (kudos to Delio Vicini).
  • The pixel value overlay is now faded out when zooming in too far to hide an underlying text rendering issue of nanovg.
  • Made the released macOS binaries backwards compatible with 10.9 (Mavericks) rather than 10.12 (Sierra).
  • Fixed compilation with CMake version smaller than 3.1 on unix systems.
  • Fixed installation of the icon on macOS.
  • Fixed two possible crashes.

Released Files

  • Pre-built binaries for Microsoft Windows (32-bit and 64-bit)
  • Pre-built binary for macOS (64-bit)
  • Source code of tev excluding submodules. If you would like to build tev from source, please follow the build instructions in the project readme instead.

Version 1.4

21 Sep 21:49
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Changes Since Last Release

  • Images can now be saved to disk.
  • A histogram of image colors is now displayed. (Don't worry; performance did not degrade; everything happens in the background! 🎉 )
  • macOS binaries are bundled for the first time.
  • tev now has an icon on all supported platforms.
  • On macOS, tev now builds an entire app bundle instead of a single binary file. When installing tev via make install a smart symlink in /usr/local/bin is created such that tev can still be used from the command line.
  • On Linux, tev is now registered as an application upon make install.
  • Various little bugfixes.
  • A bit of polishing.

Released Files

  • Pre-built binaries for Microsoft Windows (32-bit and 64-bit)
  • Pre-built binary for macOS (64-bit)
  • Source code of tev excluding submodules. If you would like to build tev from source, please follow the build instructions in the project readme instead.

Version 1.3

16 Sep 19:36
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Changes Since Last Release

  • Added support for non-integer display scaling factors on Windows; the interface is no longer too small when running tev on certain high-resolution setups.
  • Highlight the differences of opened image paths. Images whose paths largely coincide and only differ in a small part are now significantly easier to distinguish.
    • Enabled by the above change: The full absolute path is now displayed for all open images.
  • When tev is already running, opening additional instances of tev now results in their input being passed to the already-running instance.

Released Files

  • Pre-built binaries for Microsoft Windows (32-bit and 64-bit)
  • Source code of tev excluding submodules. If you would like to build tev from source, please follow the build instructions in the project readme instead.

Version 1.2

12 Sep 20:38
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Changes Since Last Release

  • Fixed sometimes misaligned pixels when comparing images with different resolution.
  • On Windows the console is no longer automatically hidden if it is not owned by tev.
  • Improved performance while loading many images at once.
  • Made the sidebar resizable.

Released Files

  • Pre-built binaries for Microsoft Windows (32-bit and 64-bit)
  • Source code of tev excluding submodules. If you would like to build tev from source, please follow the build instructions in the project readme instead.

Version 1.1

10 Sep 08:25
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Changes Since Last Release

  • Fixed potential aliasing artifacts when viewing images at their native resolution.
  • Now only C++11 instead of C++14 is required for building tev.
  • Improved the build process with Visual Studio on Windows.
    • Dependencies are now grouped within a subfolder.
    • The tev project is automatically selected as startup project (requires CMake >= 3.6).
    • CMake no longer needs to be invoked twice before linker settings are correctly applied.
  • Added CI build systems for Linux (GCC 4.8), macOS (Clang), and Windows (Visual Studio 2015 Win64).

Released Files

  • Pre-built binaries for Microsoft Windows (32-bit and 64-bit)
  • Source code of tev excluding submodules. If you would like to build tev from source, please follow the build instructions in the project readme instead.

Version 1.0

09 Sep 07:37
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tev — The EXR Viewer

A high dynamic range (HDR) image comparison tool for graphics people. tev allows viewing images through various tonemapping operators and inspecting exact pixel values. Often, it is important to find exact differences between pairs of images. For this purpose, tev allows rapidly switching between opened images and visualizing various error metrics (L1, L2, and relative versions thereof). To avoid clutter, opened images and their layers can be filtered by keywords.

Read more in the project readme.

Released Files

  • Pre-built binaries for Microsoft Windows (32-bit and 64-bit)
  • Source code of tev excluding submodules. If you would like to build tev from source, please follow the build instructions in the project readme instead.