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random.go
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random.go
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/*
* MIT License
*
* Copyright (c) 2022-2024 Arsene Tochemey Gandote
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package client
import (
"math/rand/v2"
"sync"
)
// Random helps pick a node at random
type Random struct {
locker *sync.Mutex
nodes []*Node
}
var _ Balancer = (*Random)(nil)
// NewRandom creates an instance of Random balancer
func NewRandom() *Random {
return &Random{
nodes: make([]*Node, 0),
locker: &sync.Mutex{},
}
}
// Set sets the balancer nodes pool
func (x *Random) Set(nodes ...*Node) {
x.locker.Lock()
x.nodes = nodes
x.locker.Unlock()
}
// Next returns the next node in the pool
func (x *Random) Next() *Node {
x.locker.Lock()
defer x.locker.Unlock()
return x.nodes[rand.IntN(len(x.nodes))] //nolint:gosec
}