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REPL drift #10

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psychogenic opened this issue May 8, 2024 · 2 comments
Open

REPL drift #10

psychogenic opened this issue May 8, 2024 · 2 comments

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@psychogenic
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In current system, uncertain having the REPL in the commander is a good idea: either because the commander isn't using the SDK or because of some kind of context/thread thing, moving back and forth between REPL and commander tabs causes each to have different ideas of what's going on.
For instance, go to the REPL, enable a project, then use the commander to switch to another--the chip is in the latter, but only the last interacting tab is in sync with the world.

This might cause weirdness down the line.

@urish
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urish commented May 8, 2024

Yeah, the REPL is just an experiment - an alternative would be to have a separate mode / app for the REPL.

I suspect that keeping the SDK in sync with the UI will take a considerable amount of work, especially maintaining this connection down the line.

@urish
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urish commented Dec 12, 2024

@psychogenic can we close it? I think SDK 2.0.0 pretty much fixed it.

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