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[Suggestion] - Visual Weight #23

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Xarmat-GitHub opened this issue Sep 24, 2020 · 3 comments
Open

[Suggestion] - Visual Weight #23

Xarmat-GitHub opened this issue Sep 24, 2020 · 3 comments

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@Xarmat-GitHub
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Visual Weight in Inventory

Player can use an key to display the weight of all items in the current inventory.
So he can instantly see which item is heavy and may react.

Goal:
Make the weight instantly clear

Functionality

  • Basic color threshold [BCT]: lets say 100 g (=0,1 kg)
  • Set 5 color upwards (heavier) [hexagonFormat = green, greenyellow, yellow, yellowred, red]
  • Set 5 color downwards (lighter) [greenblue, blue, bluewhite, white, nothing]
  • Formula Heavier: BCT * 1 = green | BCT * 2 = greenyellow | BCT * 5 = red
  • Formula Lighter: BCT / 2 = greenblue | BCT / 3 = blue
  • No Weight set: nothing, no color

Option: Easy Mode - BCT and just upwards, not downwards

Visual:

  • Inventory slot get color overlay
  • Inven. slot border in the inner side
  • Icon on Item Slot with alpha
@Speiger
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Speiger commented Sep 24, 2020

Interesting idea.
My suggestion would be different since the BTC in a fixed position might be a bad idea.
What if it is very low but in the endgame you get expansion in max weight and then the threshold is no longer accurate.
Basing it of the max weight might be also a bad idea.
My idea would be make a average and then base everything of that average weight. Still the BTC rules would apply afterwards.
But even that system isnt flawless if you have not many items in the inventory.

@Xarmat-GitHub
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An average of the items that are in the inventory would be also nice.
I would use this mod with set values that will not change much in the game (later in another realistic modpack).

@Speiger
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Speiger commented Sep 24, 2020

Values are fixed in Playerweight but you could make tiers in here too with things you have to unlock to reach the next weight tier.

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