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No fall damage areas? #1

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TetroYT opened this issue Mar 16, 2020 · 9 comments
Open

No fall damage areas? #1

TetroYT opened this issue Mar 16, 2020 · 9 comments

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@TetroYT
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TetroYT commented Mar 16, 2020

Is it possible to set certain areas of a world to have no fall damage? If not would you be interested in adding this

@Thunder33345
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Unless there's some sort of "area API" plugin i can easily integrate into, chances are low, since it would be bothersome to write new area managing code, for something simple

@TetroYT
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TetroYT commented Mar 16, 2020

There’s a plugin called world guard it has No Fall damage which you can enable/disable in a custom sized area, I currently use this but there’s a bug where it removes effects from players when they leave the area which is really bad for my server cause it’s ruining custom enchants

Here’s the link:

https://poggit.pmmp.io/p/WorldGuard/1.0.5

@Thunder33345
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Thunder33345 commented Mar 16, 2020

If you have any idea of any plugins that have reasonable integration capabilities, i might consider it...
Ill look into world guard

@Thunder33345
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@TetroYT https://github.com/ThunderDoesPlugins/CustomFallDamagePE/blob/worldguard/resources/config.yml#L24-L33
Check out the worldguard branch which added world guard support
You will still need to use worldguard(because it depends on that for region names etc)
If there's a problem, you should try to resolve it by telling worldguard dev about how the bug

@Thunder33345
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This still require future testing so, if anyone is willing to help, please provide feedback

@TetroYT
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TetroYT commented Mar 16, 2020

I can help just message me when ever you need someone if I’m awake I’ll usually reply within an hour you can add me on discord if it makes it easier I’m most active there

@Thunder33345
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just test the worldguard branch, and see if you encounter any issues, that should be good enough

@Johnsonk79
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Sounds useful, will try and see if there are any issues

@Thunder33345
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poggit build can be obtain here https://poggit.pmmp.io/ci/ThunderDoesPlugins/CustomFallDamagePE/CustomFallDamagePE/pr:1
the system base off exact region name(case sensitive)
the way it functions is, when you take fall damage, it tries to see if you are in a region, if you are, apply region rules, else fallback to world rules

if there's any issues, please report back

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