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Admiral.csproj
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Admiral.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DebugType>portable</DebugType>
<DebugSymbols>true</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<None Remove="admiral_assets" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="admiral_assets" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.0.*">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="BepInEx.Core" Version="[5.4.19]" />
<PackageReference Include="R2API" Version="4.3.21" />
<PackageReference Include="RiskOfRain2.GameLibs" Version="1.2.3.1-r.0" />
<PackageReference Include="UnityEngine.Modules" Version="[2019.4.26]" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\lib\Assembly-CSharp.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="BepInEx">
<HintPath>..\lib\BepInEx.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="com.unity.multiplayer-hlapi.Runtime">
<HintPath>lib\com.unity.multiplayer-hlapi.Runtime.dll</HintPath>
</Reference>
<Reference Include="HGCSharpUtils">
<HintPath>lib\HGCSharpUtils.dll</HintPath>
</Reference>
<Reference Include="KinematicCharacterController">
<HintPath>lib\KinematicCharacterController.dll</HintPath>
</Reference>
<Reference Include="LegacyResourcesAPI">
<HintPath>lib\LegacyResourcesAPI.dll</HintPath>
</Reference>
<Reference Include="MMHOOK_RoR2">
<HintPath>lib\MMHOOK_RoR2.dll</HintPath>
</Reference>
<Reference Include="Mono.Cecil">
<HintPath>..\lib\Mono.Cecil.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="MonoMod.RuntimeDetour">
<HintPath>lib\MonoMod.RuntimeDetour.dll</HintPath>
</Reference>
<Reference Include="MonoMod.Utils">
<HintPath>..\lib\MonoMod.Utils.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="R2API">
<HintPath>..\lib\R2API\R2API.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="RoR2">
<HintPath>lib\RoR2.dll</HintPath>
</Reference>
<Reference Include="TILER2">
<HintPath>..\TILER2\Build\TILER2\TILER2.dll</HintPath>
</Reference>
<Reference Include="Unity.Addressables">
<HintPath>lib\Unity.Addressables.dll</HintPath>
</Reference>
<Reference Include="Unity.ResourceManager">
<HintPath>lib\Unity.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>..\lib\Unity.TextMeshPro.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\lib\UnityEngine.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>lib\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>lib\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\lib\UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>lib\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>lib\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Folder Include="lib\" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="xcopy "$(TargetPath)" "$(ProjectDir)Build\$(ProjectName)" /Y
xcopy "$(ProjectDir)ModMeta" "$(ProjectDir)Build\$(ProjectName)" /Y" />
</Target>
</Project>