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New Genes #145

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clubpetey opened this issue Mar 9, 2020 · 3 comments
Open

New Genes #145

clubpetey opened this issue Mar 9, 2020 · 3 comments
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@clubpetey
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Ideas from Discord:

  • Extend/Reduce Invincibility timer on player
@clubpetey clubpetey self-assigned this Mar 9, 2020
@TheXTrunner
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maybe add fiery aspect? you burn things on hit or others get burned if you get touched, dropped by blaze

@clubpetey
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Great idea, I already had the following elemental concepts in mind:
Fire - burn things near by
Ice - freeze mobs in place near by
Air - knock back mobs near by
Electric - zaps mobs, and machinery, will set off TNT too
Poison - DOT
Metallic - Immune to magic damage
Earth/Rock - Immune to physical damage
Chaos - Immune to elemental damage

One of the new add-on will be a power system that the genes can draw from. RF can be used, or a more "magical" power crystal, that will be tuned to one of the elements.

@DartisXUI
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wow - i love this idea (having a power system will also balance some of the op nature of these genes too, unsure if mutations should be included unless reworking otaining them)

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