From a48061caefacdff4964cea6d4fb5e091f9389f7f Mon Sep 17 00:00:00 2001 From: Explodingbill Date: Mon, 22 Jan 2024 17:19:25 +1100 Subject: [PATCH] sd --- src/Client/ClientSetup.h | 2 +- src/Hacks/NoRotation.cpp | 3 ++- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/src/Client/ClientSetup.h b/src/Client/ClientSetup.h index 2de17f1..1fbe347 100644 --- a/src/Client/ClientSetup.h +++ b/src/Client/ClientSetup.h @@ -82,7 +82,7 @@ class ClientUtils //cosmetic->modules.push_back(new Module("Hide Endscreen BTN", "end-screen", "Adds an arrow to hide the end screen")); //cosmetic->modules.push_back(new Module("No Transition", "no-trans", "Disables the fade scene transitions")); cosmetic->modules.push_back(new Module("No Rotation", "no-rot", "Disables ALL rotation on ALL objects. This can make some levels impossible")); - cosmetic->modules.push_back(new Module("No Player Rotation", "no-plr-rot", "Disables Player Rotation :3\nIt looks ugly but you do you")); + //cosmetic->modules.push_back(new Module("No Player Rotation", "no-plr-rot", "Disables Player Rotation :3\nIt looks ugly but you do you")); Client::instance->windows.push_back(cosmetic); } diff --git a/src/Hacks/NoRotation.cpp b/src/Hacks/NoRotation.cpp index 92f4ea1..6faaf89 100644 --- a/src/Hacks/NoRotation.cpp +++ b/src/Hacks/NoRotation.cpp @@ -5,6 +5,7 @@ using namespace geode::prelude; +/* class $modify (PlayerObject) { void setRotation(float r) @@ -15,7 +16,7 @@ class $modify (PlayerObject) PlayerObject::setRotation(r); } }; - +*/ class $modify (CCNode) { void setRotation(float r)