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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.21)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
if ("${GEODE_TARGET_PLATFORM}" STREQUAL "iOS" OR IOS)
set(CMAKE_OSX_ARCHITECTURES "arm64")
add_definitions(-DGLES_SILENCE_DEPRECATION)
else()
set(CMAKE_OSX_ARCHITECTURES "x86_64")
#set(CMAKE_OSX_ARCHITECTURES "arm64;x86_64")
endif()
set(CMAKE_CXX_VISIBILITY_PRESET hidden)
project(CheatClient VERSION 1.0.0)
file(GLOB SOURCES
include/*.cpp
src/*.cpp
src/*/*.cpp
src/*/*/*.cpp
)
add_library(${PROJECT_NAME} SHARED ${SOURCES})
# Windows specific settings
if (WIN32)
# Disable annoying warnings
target_compile_definitions(${PROJECT_NAME} PRIVATE _CRT_SECURE_NO_WARNINGS)
# Export all symbols for better debugging
set_target_properties(${PROJECT_NAME} PROPERTIES WINDOWS_EXPORT_ALL_SYMBOLS ON)
endif()
if (NOT DEFINED ENV{GEODE_SDK})
message(FATAL_ERROR "Unable to find Geode SDK! Please define GEODE_SDK environment variable to point to Geode")
else()
message(STATUS "Found Geode: $ENV{GEODE_SDK}")
endif()
add_subdirectory($ENV{GEODE_SDK} ${CMAKE_CURRENT_BINARY_DIR}/geode)
include_directories(include)
add_definitions(-DSTATUS_TEXTS)
add_definitions(-DQOLMOD_EXPORTING)
CPMAddPackage("gh:TheSillyDoggo/gd-imgui-cocos#e3b5016") # should be geode
CPMAddPackage("gh:EclipseMenu/RIFT#main")
target_link_libraries(${PROJECT_NAME} imgui-cocos rift)
setup_geode_mod(${PROJECT_NAME})