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Ascendance's unique "Hidden when [Ascension] Victory is disabled" cannot be put on this type of object!
Strength from Adversity's unique "[+100]% Strength <for [Wounded] units>" cannot be put on this type of object!
Utopia Complete's unique "Hidden when [Cultural] Victory is disabled" cannot be put on this type of object!
Impaler's unique "[+200]% Strength vs [Beast]" looks like it may be a misspelling of:
"+[amount]% Strength vs [combatantFilter]" (Deprecated)
"-[amount]% Strength vs [combatantFilter]" (Deprecated)
Venixian Mind-Eater's unique "[+25]% Strength vs [Beast]" looks like it may be a misspelling of:
"+[amount]% Strength vs [combatantFilter]" (Deprecated)
"-[amount]% Strength vs [combatantFilter]" (Deprecated)
Psionic Nexus's unique "[+1 Culture] Per [2] Population [in this city]" looks like it may be a misspelling of:
"[stats] per [amount] population [cityFilter]"
Biomass Recycler's unique "[+1 Food] Per [2] Population [in this city]" looks like it may be a misspelling of:
"[stats] per [amount] population [cityFilter]"
Synaptic Nexus's unique "[+1 Science] Per [2] Population [in this city]" looks like it may be a misspelling of:
"[stats] per [amount] population [cityFilter]"
The Nexus's unique "[+1 Science] Per [1] Population [in this city]" looks like it may be a misspelling of:
"[stats] per [amount] population [cityFilter]"
Impaler's unique "[+200]% Strength vs [Beast]" looks like it may be a misspelling of:
"+[amount]% Strength vs [combatantFilter]" (Deprecated)
"-[amount]% Strength vs [combatantFilter]" (Deprecated)
Venixian Mind-Eater's unique "[+25]% Strength vs [Beast]" looks like it may be a misspelling of:
"+[amount]% Strength vs [combatantFilter]" (Deprecated)
"-[amount]% Strength vs [combatantFilter]" (Deprecated)
Psionic Nexus's unique "[+1 Culture] Per [2] Population [in this city]" looks like it may be a misspelling of:
"[stats] per [amount] population [cityFilter]"
Biomass Recycler's unique "[+1 Food] Per [2] Population [in this city]" looks like it may be a misspelling of:
"[stats] per [amount] population [cityFilter]"
Synaptic Nexus's unique "[+1 Science] Per [2] Population [in this city]" looks like it may be a misspelling of:
"[stats] per [amount] population [cityFilter]"
The Nexus's unique "[+1 Science] Per [1] Population [in this city]" looks like it may be a misspelling of:
"[stats] per [amount] population [cityFilter]"
Hive Defence's unique "[+50]% attacking Strength for cities" looks like it may be a misspelling of:
"[amount]% Attacking Strength for cities" (Deprecated)
No Place For Sacrifice's unique "[+50]% growth [in this city] when not at war" looks like it may be a misspelling of:
"+[amount]% growth [cityFilter] when not at war" (Deprecated)
Papal Primacy's unique "Resting point for influence with City-States following this religion [+15]" looks like it may be a misspelling of:
"Resting point for Influence with City-States following this religion [amount]"
Peace Loving's unique "[+1 Happiness] for every [5] global followers [in non-enemy foreign cities]" looks like it may be a misspelling of:
"[stats] from every [amount] global followers [cityFilter]"
Tithe's unique "[+1 Gold] for every [4] global followers [in all cities]" looks like it may be a misspelling of:
"[stats] from every [amount] global followers [cityFilter]"
World Church's unique "[+1 Culture] for every [5] global followers [in foreign cities]" looks like it may be a misspelling of:
"[stats] from every [amount] global followers [cityFilter]"
Religious Unity's unique "[+100]% Natural religion spread to [in City-State cities]" looks like it may be a misspelling of:
"[relativeAmount]% Natural religion spread [cityFilter]"
Delegated Autonomy's unique "-[50]% food consumption by specialists" looks like it may be a misspelling of:
"[relativeAmount]% Food consumption by specialists [cityFilter]"
"-[amount]% food consumption by specialists [cityFilter]" (Deprecated)
"-50% food consumption by specialists" (Deprecated)
Swarming Instincts's unique "+[50]% Production when constructing [Melee] units" looks like it may be a misspelling of:
"[relativeAmount]% Production when constructing [baseUnitFilter] units [cityFilter]"
"+[amount]% Production when constructing [baseUnitFilter] units [cityFilter]" (Deprecated)
"+[amount]% Production when constructing [constructionFilter]" (Deprecated)
"+[amount]% Production when constructing a [buildingName]" (Deprecated)
"+[amount]% Production when constructing [constructionFilter] [cityFilter]" (Deprecated)
Predation Complete's unique "+[15]% Production when constructing [Military] units" looks like it may be a misspelling of:
"[relativeAmount]% Production when constructing [baseUnitFilter] units [cityFilter]"
"+[amount]% Production when constructing [baseUnitFilter] units [cityFilter]" (Deprecated)
"+[amount]% Production when constructing [constructionFilter]" (Deprecated)
"+[amount]% Production when constructing a [buildingName]" (Deprecated)
"+[amount]% Production when constructing [constructionFilter] [cityFilter]" (Deprecated)
Mastery of Predation's unique "+[15]% Production when constructing [Military] units" looks like it may be a misspelling of:
"[relativeAmount]% Production when constructing [baseUnitFilter] units [cityFilter]"
"+[amount]% Production when constructing [baseUnitFilter] units [cityFilter]" (Deprecated)
"+[amount]% Production when constructing [constructionFilter]" (Deprecated)
"+[amount]% Production when constructing a [buildingName]" (Deprecated)
"+[amount]% Production when constructing [constructionFilter] [cityFilter]" (Deprecated)
The text was updated successfully, but these errors were encountered:
Ascendance's unique "Hidden when [Ascension] Victory is disabled" cannot be put on this type of object!
Strength from Adversity's unique "[+100]% Strength <for [Wounded] units>" cannot be put on this type of object!
Utopia Complete's unique "Hidden when [Cultural] Victory is disabled" cannot be put on this type of object!
Impaler's unique "[+200]% Strength vs [Beast]" looks like it may be a misspelling of:
"+[amount]% Strength vs [combatantFilter]" (Deprecated)
"-[amount]% Strength vs [combatantFilter]" (Deprecated)
Venixian Mind-Eater's unique "[+25]% Strength vs [Beast]" looks like it may be a misspelling of:
"+[amount]% Strength vs [combatantFilter]" (Deprecated)
"-[amount]% Strength vs [combatantFilter]" (Deprecated)
Psionic Nexus's unique "[+1 Culture] Per [2] Population [in this city]" looks like it may be a misspelling of:
"[stats] per [amount] population [cityFilter]"
Biomass Recycler's unique "[+1 Food] Per [2] Population [in this city]" looks like it may be a misspelling of:
"[stats] per [amount] population [cityFilter]"
Synaptic Nexus's unique "[+1 Science] Per [2] Population [in this city]" looks like it may be a misspelling of:
"[stats] per [amount] population [cityFilter]"
The Nexus's unique "[+1 Science] Per [1] Population [in this city]" looks like it may be a misspelling of:
"[stats] per [amount] population [cityFilter]"
Impaler's unique "[+200]% Strength vs [Beast]" looks like it may be a misspelling of:
"+[amount]% Strength vs [combatantFilter]" (Deprecated)
"-[amount]% Strength vs [combatantFilter]" (Deprecated)
Venixian Mind-Eater's unique "[+25]% Strength vs [Beast]" looks like it may be a misspelling of:
"+[amount]% Strength vs [combatantFilter]" (Deprecated)
"-[amount]% Strength vs [combatantFilter]" (Deprecated)
Psionic Nexus's unique "[+1 Culture] Per [2] Population [in this city]" looks like it may be a misspelling of:
"[stats] per [amount] population [cityFilter]"
Biomass Recycler's unique "[+1 Food] Per [2] Population [in this city]" looks like it may be a misspelling of:
"[stats] per [amount] population [cityFilter]"
Synaptic Nexus's unique "[+1 Science] Per [2] Population [in this city]" looks like it may be a misspelling of:
"[stats] per [amount] population [cityFilter]"
The Nexus's unique "[+1 Science] Per [1] Population [in this city]" looks like it may be a misspelling of:
"[stats] per [amount] population [cityFilter]"
Hive Defence's unique "[+50]% attacking Strength for cities" looks like it may be a misspelling of:
"[amount]% Attacking Strength for cities" (Deprecated)
No Place For Sacrifice's unique "[+50]% growth [in this city] when not at war" looks like it may be a misspelling of:
"+[amount]% growth [cityFilter] when not at war" (Deprecated)
Papal Primacy's unique "Resting point for influence with City-States following this religion [+15]" looks like it may be a misspelling of:
"Resting point for Influence with City-States following this religion [amount]"
Peace Loving's unique "[+1 Happiness] for every [5] global followers [in non-enemy foreign cities]" looks like it may be a misspelling of:
"[stats] from every [amount] global followers [cityFilter]"
Tithe's unique "[+1 Gold] for every [4] global followers [in all cities]" looks like it may be a misspelling of:
"[stats] from every [amount] global followers [cityFilter]"
World Church's unique "[+1 Culture] for every [5] global followers [in foreign cities]" looks like it may be a misspelling of:
"[stats] from every [amount] global followers [cityFilter]"
Religious Unity's unique "[+100]% Natural religion spread to [in City-State cities]" looks like it may be a misspelling of:
"[relativeAmount]% Natural religion spread [cityFilter]"
Delegated Autonomy's unique "-[50]% food consumption by specialists" looks like it may be a misspelling of:
"[relativeAmount]% Food consumption by specialists [cityFilter]"
"-[amount]% food consumption by specialists [cityFilter]" (Deprecated)
"-50% food consumption by specialists" (Deprecated)
Swarming Instincts's unique "+[50]% Production when constructing [Melee] units" looks like it may be a misspelling of:
"[relativeAmount]% Production when constructing [baseUnitFilter] units [cityFilter]"
"+[amount]% Production when constructing [baseUnitFilter] units [cityFilter]" (Deprecated)
"+[amount]% Production when constructing [constructionFilter]" (Deprecated)
"+[amount]% Production when constructing a [buildingName]" (Deprecated)
"+[amount]% Production when constructing [constructionFilter] [cityFilter]" (Deprecated)
Predation Complete's unique "+[15]% Production when constructing [Military] units" looks like it may be a misspelling of:
"[relativeAmount]% Production when constructing [baseUnitFilter] units [cityFilter]"
"+[amount]% Production when constructing [baseUnitFilter] units [cityFilter]" (Deprecated)
"+[amount]% Production when constructing [constructionFilter]" (Deprecated)
"+[amount]% Production when constructing a [buildingName]" (Deprecated)
"+[amount]% Production when constructing [constructionFilter] [cityFilter]" (Deprecated)
Mastery of Predation's unique "+[15]% Production when constructing [Military] units" looks like it may be a misspelling of:
"[relativeAmount]% Production when constructing [baseUnitFilter] units [cityFilter]"
"+[amount]% Production when constructing [baseUnitFilter] units [cityFilter]" (Deprecated)
"+[amount]% Production when constructing [constructionFilter]" (Deprecated)
"+[amount]% Production when constructing a [buildingName]" (Deprecated)
"+[amount]% Production when constructing [constructionFilter] [cityFilter]" (Deprecated)
The text was updated successfully, but these errors were encountered: