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The Menu Bar
From the File menu, you can do all the usual things - create a new game, open an existing game or save your game. You can open either a Quest 5 game (.aslx) or a Quest 6 game (.asl6).
Importing from Quest 5 is not entirely without issues, but each object that has a possible issue will have a note added warning you about those issues. As more progress is made, fewer issues should be encountered. If you imported a Quest 5 game, it will save as a Quest 6 game with .asl6 extension (and if there is already a file with that name, saving will fail).
The can also export your game. This will produce a number of files, data.js, setting.js and styles.css, and together with the standard files will produce your working game. You can then open the game.html file to play your game (the editor has no player itself; play through your web browser). This is not entirely finished; it needs further files added to complete the package.
The Edit menu has the standard options, and it is dubious if any actually work yet... If they do, it is be default in Electron-React.
The View menu has several default options. Note that Reload and Force Reload will reset the editor, and you will lose any unsaved changes. These will be disabled in the full release but are vital during development.
By default the text is pretty small in the hierarchy just because there can be so much there you want to see, however you can zoom in from this menu, and make everything bigger.
The Object menu allows you to create and delete objects. You will find you can create a room, or an item or a stub. Rooms are created at the top level (that is, not contained by anything); items and stubs will be created inside the currently selected object (but they can all be moved around later).
You can also duplicate or delete an existing item (whatever object is currently selected).
The Search facility allows you to search for an object by its name. You can search backwards too.
Help will bring you to this Wiki.
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