(Coming from Nomifactory CEu)
Like this list, some features here are WIP.
- The entirety of post-tank has been remade from the ground up, featuring new mechanics, tiers, etc.
- 2 New Microminers
- 3 New Circuit Tiers
- Matter, Dimensional, Monic
- 5 New Post-Tank Multiblocks
- Omnic Forge, for late-game material processing
- Dimensional Superassembler, a parallelizable assembly line
- Loot Superfabricator, made to meet the speeds of the Simulation Supercomputer
- Hyperbolic Microverse Projector, a parallelizable projector, able to perform all microverse missions, as well as a couple of its own.
- Helical Fusion Reactor, (Hard mode/Expert mode only!) for speedy late-game fusion recipes
- Subatomic Digital Assembler, see below
- The Creative Tank Replicator has been reworked into the Subatomic Digital Assembler, allowing it to construct other items
- Creative Tank can now replicate both creative quantum tanks and creative fluid ME cells
- Creative Storage can replicate quantum tanks, chests, and Soph Storage Max Upgrades
- Creative Computation Data can replicate creative computation providers and creative data access hatches.
- Creative Energy can replicate GregTech energy emitter, EnderIO creative energy, and AE2 Creative Energy Cell
- Some interesting things can happen if you try to replicate the unreplicatable...
- The Nomifactory "a billion patterns for random bullshit" post-tank experience is no more
- New processing chains
- New SMD tier : Complex SMDs
- New 13x13 Extended Crafting table tier, used for the new microminers
- Steel changes (Normal mode only)
- Primitive Blast Furnace has been removed.
- Steel can be made from both Iron and Wrought Iron in a Crafting Table or an Alloy Smelter.
- Wrought iron has a decreased recipe time in the Alloy Smelter - using the wrought iron recipe in a Steam Foundry allows for subsecond steel.
- New Multiblocks to aid in progression
- The Steam Foundry allows for quickly alloying resources in the earlygame
- The Steam Separator removes the early-game gallium ore processing woes (and getting more stuff for free is just cool)
- The Greenhouse allows you to easily grow large amounts of crops and trees
- ULV Covers has been ported, and can be bought with Monicoins
- The Thermal phytogenic insolator has been reworked to be an earlygame way to easily passive wood and sticky resin for cheap
- Kanthal, Silicon no longer require cooling, chemical bath or otherwise
- Angel Ring is available earlier
- The Multismelter now also works as a parallelizable alloy smelter (new to GregTech CEu Modern)
- New microminer missions
- 4 new GCyM-style multiblocks for your parallelization needs
- Infinite ME water and cobblestone cells
- Refer to Draconic Removal Section below for more info regarding sculk changes.
- RTM Alloy Coils added, replacing Tungstensteel
- New Multiblocks
- XLCR, a parallelizable Large Chemical Reactor that can be powered with lasers
- Quintessence Infuser, a parallelizable Soul Binder unlocked in ZPM
- Sophisticated Storage/Backpacks
- Custom progression
- Steel barrels have 3x the storage space of a regular barrel without upgrades
- Storage Drawers replaced with Functional Storage
- Drawers can pull, push, store fluids, and void with proper upgrades
- Drawers connect to the Drawer Controller wirelessly with a Linking Tool
- Framing Templates
- AE2 changes
- Built in AE2 Fluid Crafting, and other modern changes.
- ExtendedAE
- ME Requester, gated to LuV
- Extended Crafting autocrafting tables received a massive speed buff
- AE2 now uses AE2 Silicon rather than GregTech Silicon, meaning you can get into AE2 faster
- Modern AE2 Additions brings pattern P2P to modern versions and another cool features.
- MEGA Cells
- Multi P2P, which can have multiple inputs and multiple outputs
- DML replaced with HNN, new textures on some items
- The pristine chance constantly improves with each operation, instead of increasing after the model's tier increases (new to HNN)
- Warden Data Model, etc (see below)
- Draconic Evolution has been removed, with the Fusion mechanic replaced with a new mechanic involving sculk-based energy cores.
- Deep Dark Data, Lair of the Warden, Warden Data Model replace Draconic equivalents
- Cryolobus replaces Draconium, and Cryococcus replaces Awakened Draconium
- Sculk-themed equivalents for previously draconic-themed items and machines
- Craft energy-dense Sculk Cores into multiple tiers of Energy Cores
- Energy cores can release their stored energy in the Discharger (new multiblock) to craft items
- Avaritia is gone
- Possibly the only expert pack without Avaritia or DE? (even TJ has DE)
- Actually Additions and Extra Utilities 2 have been replaced with Gregified alternatives
- Extended Crafting: Expanded adds a new tier of extended crafting table and makes the autocrafting tables faster
- Functional GregTech Drawers adds rubber and treated wood drawers to Functional Storage
- Functional Thermal Drawers does the same for Thermal rubberwood
- GregTech Steam Additions adds two multiblocks to the Steam Age: the Steam Foundry and Steam Seperator
- ULV Covers Modern, adds ULV covers (duh)
- Classic Steam Dynamo, porting the 1.12 Steam Dynamo to Modern
- Framing Templates adds replicable Framing Template items that can be used to decorate frameable drawers from Functional Storage
- Lost Cities
- Cities are larger, but rarer
- Guaranteed spawn in or near a Lost City.
- Cities have lighting, no explosion damage, and every chest now has loot
- William Wythers' Overhauled Overworld changes the terrain generation in the Overworld
- Veins' ore density has been sharply increased to help get you into making machines even quicker
- A new, modified Hard mod to be more true to Greg
- RF -> EU converters are disabled
- Harder recipes
- GT5u fire/rain explosions
- Pollution and radiation
- Forced use of GregTech logistics
- Complete retexture of all custom items from Nomifactory
- New main menu theme
- Legendary Tooltips, with custom support for GregTech Voltage Tiers.
- LaserIO
- Discord Rich Presence Support
- EMI + it's addons
- Chipped
- Chipped Chisel Additions, Chipped Express
- Wireless Chargers
- WaterFrames
- DarkModeEverywhere
- WaterCondensers
- Legendary Tooltips
- And more!
- Create
- Strips back most of Create's functionality, relegating it to mostly be a base building mod
- Most Create recipes require GregTech machines now
- Gregified Create recipes, no longer require kelp
- Many Create blocks have been added to the Rock Crusher and Atomic Reconstructor for easier building
- Easier rails for easier trains
- CC: Tweaked
- Replacement for Computercraft
- Tempad
- Adds Tempads, which let you teleport to saved locations at the cost of a Monipenny
- Has a 2% chance of spawning in Lost Cities chests
- An infinite-use Tempad can be crafted at EV that lets you teleport without requiring Monipennies
- XNet
- Alternative to EnderIO Conduits, GT Pipes, and LaserIO
- Gated to early MV, but very cheap thereafter
- Flux Networks
- Flux Networks gated to LuV
- Flux Storages made more expensive to encourage GT energy storage
- Project Red: Transmission
- Replacement for Red Power
- Modular Routers
- Powerful early-game logistics alternative
- Gated to late LV, except for energy transfer capability which is gated to early MV