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CHANGELOG.md

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Monifactory Changelog (WIP)

(Coming from Nomifactory CEu)

Like this list, some features here are WIP.

Post-Tank Overhaul

  • The entirety of post-tank has been remade from the ground up, featuring new mechanics, tiers, etc.
  • 2 New Microminers
  • 3 New Circuit Tiers
    • Matter, Dimensional, Monic
  • 5 New Post-Tank Multiblocks
    • Omnic Forge, for late-game material processing
    • Dimensional Superassembler, a parallelizable assembly line
    • Loot Superfabricator, made to meet the speeds of the Simulation Supercomputer
    • Hyperbolic Microverse Projector, a parallelizable projector, able to perform all microverse missions, as well as a couple of its own.
    • Helical Fusion Reactor, (Hard mode/Expert mode only!) for speedy late-game fusion recipes
    • Subatomic Digital Assembler, see below
  • The Creative Tank Replicator has been reworked into the Subatomic Digital Assembler, allowing it to construct other items
    • Creative Tank can now replicate both creative quantum tanks and creative fluid ME cells
    • Creative Storage can replicate quantum tanks, chests, and Soph Storage Max Upgrades
    • Creative Computation Data can replicate creative computation providers and creative data access hatches.
    • Creative Energy can replicate GregTech energy emitter, EnderIO creative energy, and AE2 Creative Energy Cell
    • Some interesting things can happen if you try to replicate the unreplicatable...
  • The Nomifactory "a billion patterns for random bullshit" post-tank experience is no more
  • New processing chains
  • New SMD tier : Complex SMDs
  • New 13x13 Extended Crafting table tier, used for the new microminers

Early-game Changes

  • Steel changes (Normal mode only)
    • Primitive Blast Furnace has been removed.
    • Steel can be made from both Iron and Wrought Iron in a Crafting Table or an Alloy Smelter.
    • Wrought iron has a decreased recipe time in the Alloy Smelter - using the wrought iron recipe in a Steam Foundry allows for subsecond steel.
  • New Multiblocks to aid in progression
    • The Steam Foundry allows for quickly alloying resources in the earlygame
    • The Steam Separator removes the early-game gallium ore processing woes (and getting more stuff for free is just cool)
    • The Greenhouse allows you to easily grow large amounts of crops and trees
  • ULV Covers has been ported, and can be bought with Monicoins
  • The Thermal phytogenic insolator has been reworked to be an earlygame way to easily passive wood and sticky resin for cheap
  • Kanthal, Silicon no longer require cooling, chemical bath or otherwise
  • Angel Ring is available earlier

Mid-game Changes

  • The Multismelter now also works as a parallelizable alloy smelter (new to GregTech CEu Modern)
  • New microminer missions
  • 4 new GCyM-style multiblocks for your parallelization needs
  • Infinite ME water and cobblestone cells

Late-game Changes

  • Refer to Draconic Removal Section below for more info regarding sculk changes.
  • RTM Alloy Coils added, replacing Tungstensteel
  • New Multiblocks
    • XLCR, a parallelizable Large Chemical Reactor that can be powered with lasers
    • Quintessence Infuser, a parallelizable Soul Binder unlocked in ZPM

Storage Upgrades

  • Sophisticated Storage/Backpacks
    • Custom progression
    • Steel barrels have 3x the storage space of a regular barrel without upgrades
  • Storage Drawers replaced with Functional Storage
    • Drawers can pull, push, store fluids, and void with proper upgrades
    • Drawers connect to the Drawer Controller wirelessly with a Linking Tool
    • Framing Templates
  • AE2 changes
    • Built in AE2 Fluid Crafting, and other modern changes.
    • ExtendedAE
    • ME Requester, gated to LuV
    • Extended Crafting autocrafting tables received a massive speed buff
    • AE2 now uses AE2 Silicon rather than GregTech Silicon, meaning you can get into AE2 faster
    • Modern AE2 Additions brings pattern P2P to modern versions and another cool features.
    • MEGA Cells
    • Multi P2P, which can have multiple inputs and multiple outputs

Deeper Mob Learning

  • DML replaced with HNN, new textures on some items
  • The pristine chance constantly improves with each operation, instead of increasing after the model's tier increases (new to HNN)
  • Warden Data Model, etc (see below)

Draconic Removal

  • Draconic Evolution has been removed, with the Fusion mechanic replaced with a new mechanic involving sculk-based energy cores.
    • Deep Dark Data, Lair of the Warden, Warden Data Model replace Draconic equivalents
    • Cryolobus replaces Draconium, and Cryococcus replaces Awakened Draconium
    • Sculk-themed equivalents for previously draconic-themed items and machines
    • Craft energy-dense Sculk Cores into multiple tiers of Energy Cores
    • Energy cores can release their stored energy in the Discharger (new multiblock) to craft items
  • Avaritia is gone
    • Possibly the only expert pack without Avaritia or DE? (even TJ has DE)
  • Actually Additions and Extra Utilities 2 have been replaced with Gregified alternatives

Mods created for the pack

  • Extended Crafting: Expanded adds a new tier of extended crafting table and makes the autocrafting tables faster
  • Functional GregTech Drawers adds rubber and treated wood drawers to Functional Storage
    • Functional Thermal Drawers does the same for Thermal rubberwood
  • GregTech Steam Additions adds two multiblocks to the Steam Age: the Steam Foundry and Steam Seperator
  • ULV Covers Modern, adds ULV covers (duh)
  • Classic Steam Dynamo, porting the 1.12 Steam Dynamo to Modern
  • Framing Templates adds replicable Framing Template items that can be used to decorate frameable drawers from Functional Storage

Worldgen Overhaul

  • Lost Cities
    • Cities are larger, but rarer
    • Guaranteed spawn in or near a Lost City.
    • Cities have lighting, no explosion damage, and every chest now has loot
  • William Wythers' Overhauled Overworld changes the terrain generation in the Overworld
  • Veins' ore density has been sharply increased to help get you into making machines even quicker

New pack mode: Harder

  • A new, modified Hard mod to be more true to Greg
    • RF -> EU converters are disabled
    • Harder recipes
    • GT5u fire/rain explosions
    • Pollution and radiation
    • Forced use of GregTech logistics

Textures, assets

  • Complete retexture of all custom items from Nomifactory
  • New main menu theme
  • Legendary Tooltips, with custom support for GregTech Voltage Tiers.

New Mods

  • LaserIO
  • Discord Rich Presence Support
  • EMI + it's addons
  • Chipped
    • Chipped Chisel Additions, Chipped Express
  • Wireless Chargers
  • WaterFrames
  • DarkModeEverywhere
  • WaterCondensers
  • Legendary Tooltips
  • And more!

Optional Compatibility

  • Create
    • Strips back most of Create's functionality, relegating it to mostly be a base building mod
    • Most Create recipes require GregTech machines now
    • Gregified Create recipes, no longer require kelp
    • Many Create blocks have been added to the Rock Crusher and Atomic Reconstructor for easier building
    • Easier rails for easier trains
  • CC: Tweaked
    • Replacement for Computercraft
  • Tempad
    • Adds Tempads, which let you teleport to saved locations at the cost of a Monipenny
    • Has a 2% chance of spawning in Lost Cities chests
    • An infinite-use Tempad can be crafted at EV that lets you teleport without requiring Monipennies
  • XNet
    • Alternative to EnderIO Conduits, GT Pipes, and LaserIO
    • Gated to early MV, but very cheap thereafter
  • Flux Networks
    • Flux Networks gated to LuV
    • Flux Storages made more expensive to encourage GT energy storage
  • Project Red: Transmission
    • Replacement for Red Power
  • Modular Routers
    • Powerful early-game logistics alternative
    • Gated to late LV, except for energy transfer capability which is gated to early MV