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Hit marks are passed into MP #85

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alextitonis opened this issue May 17, 2022 · 3 comments
Open

Hit marks are passed into MP #85

alextitonis opened this issue May 17, 2022 · 3 comments
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@alextitonis
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alextitonis commented May 17, 2022

Multiplayer
This system should ultimately use the same state bindings as the players code, so that HP is a property that is replicated on the network. Methods for hits can and should be exposed to metaversefile/totum apps.

@lalalune
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Hits are working on multiplayer but the single player isn't seeing the damage now

@lalalune
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webaverse#2149
Let's make sure we're working within the context of fixing multiplayer for this issue on the main hub

@lalalune
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lalalune commented Jul 3, 2022

@ultrabot2022 assigning this to you, since it is related to player death. We will want a "pvp" mode on/off (I think this is default false but scenes can have a pvp mode to true)
webaverse#2149

So players can hit each other with weapons

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@lalalune @alextitonis and others