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First read documentation, scroll to bottom to see .scn info
I wanted to create a sample scene so I went to the grid for a basic template world: https://app.webaverse.com/?src=.%2Fscenes%2Fgrid.scn
Upload button [U] didn't work (saw it on UI) so I dragged and dropped to import, model was too big and rotated
image
Note: At this stage, I'd prefer if the model was pointerlocked / raycasted so I can position it quickly in the scene
My intuition is to use the hidden edit keys to manipulate the object
image
However, the rotation buttons are only for left / right, while my object imported at a weird slant that keys can't fix
This makes me go into world mode with Z, I find and select the glb model from there
image
If I click up / down for the values for scale, I see this
image
It's hard to tell what's happening since it goes into really tiny decimal points. I'd like to hold and drag to move numbers also.
I want to fix rotation, go into the box and overwrite with number
Slight issue: When I want to confirm a change I usually hit a key like enter or tab, so I can change other values, but this closes the Z world panel.
Changing scale on the imported object rugs the floor collision
image
For some reason, when I try and change the scale of the imported object (trying to scale from 1 to 0.7) I just start falling through the floor. When I reselect the imported object in the Z world panel, I see many values lost and no longer see the object in the scene. It doesn't come back either.
image
At this point, there's no floor and I can't build because my character keeps falling. I know this issue can be broken into separate chunks, I just wanted to outline the entire flow in one place first. I plan to create a hackmd of good world editing workflows / hotkeys in the future which I hope can help improve the creator experience across the metaverse through best practices.
@abeersaqib
Tip
Contributor abeersaqib commented on Jan 11
During the editor mode preferably physics & everything else should be frozen.
@Noobulater Noobulater self-assigned this on Jan 12 @Noobulater
Tip Noobulater commented on Jan 12
Looking into ways of refactoring the UI so its more visually appearing and has better UX. I'll pick this up since its related
webaverse/app#2177
Will go through steps / thought process here:
First read documentation, scroll to bottom to see .scn info
I wanted to create a sample scene so I went to the grid for a basic template world: https://app.webaverse.com/?src=.%2Fscenes%2Fgrid.scn
Upload button [U] didn't work (saw it on UI) so I dragged and dropped to import, model was too big and rotated
image
Note: At this stage, I'd prefer if the model was pointerlocked / raycasted so I can position it quickly in the scene
My intuition is to use the hidden edit keys to manipulate the object
image
However, the rotation buttons are only for left / right, while my object imported at a weird slant that keys can't fix
This makes me go into world mode with Z, I find and select the glb model from there
image
If I click up / down for the values for scale, I see this
image
It's hard to tell what's happening since it goes into really tiny decimal points. I'd like to hold and drag to move numbers also.
I want to fix rotation, go into the box and overwrite with number
Slight issue: When I want to confirm a change I usually hit a key like enter or tab, so I can change other values, but this closes the Z world panel.
Changing scale on the imported object rugs the floor collision
image
For some reason, when I try and change the scale of the imported object (trying to scale from 1 to 0.7) I just start falling through the floor. When I reselect the imported object in the Z world panel, I see many values lost and no longer see the object in the scene. It doesn't come back either.
image
At this point, there's no floor and I can't build because my character keeps falling. I know this issue can be broken into separate chunks, I just wanted to outline the entire flow in one place first. I plan to create a hackmd of good world editing workflows / hotkeys in the future which I hope can help improve the creator experience across the metaverse through best practices.
@abeersaqib
Tip
Contributor
abeersaqib commented on Jan 11
During the editor mode preferably physics & everything else should be frozen.
@Noobulater Noobulater self-assigned this on Jan 12
@Noobulater
Tip
Noobulater commented on Jan 12
Looking into ways of refactoring the UI so its more visually appearing and has better UX. I'll pick this up since its related
@0reo 0reo added this to the Edit mode milestone on Apr 4
@0reo 0reo removed this from the Edit mode milestone on Apr 4
@0reo 0reo added this to the UI milestone on Apr 4
@0reo 0reo removed this from the UI milestone on Apr 4
@0reo 0reo added this to the Edit mode milestone on Apr 4
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