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Editor UX / bugs #2177 #34

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DavinciDreams opened this issue May 17, 2022 · 0 comments
Open

Editor UX / bugs #2177 #34

DavinciDreams opened this issue May 17, 2022 · 0 comments
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@DavinciDreams
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webaverse/app#2177
Will go through steps / thought process here:

First read documentation, scroll to bottom to see .scn info
I wanted to create a sample scene so I went to the grid for a basic template world: https://app.webaverse.com/?src=.%2Fscenes%2Fgrid.scn
Upload button [U] didn't work (saw it on UI) so I dragged and dropped to import, model was too big and rotated
image
Note: At this stage, I'd prefer if the model was pointerlocked / raycasted so I can position it quickly in the scene
My intuition is to use the hidden edit keys to manipulate the object
image
However, the rotation buttons are only for left / right, while my object imported at a weird slant that keys can't fix
This makes me go into world mode with Z, I find and select the glb model from there
image
If I click up / down for the values for scale, I see this
image
It's hard to tell what's happening since it goes into really tiny decimal points. I'd like to hold and drag to move numbers also.

I want to fix rotation, go into the box and overwrite with number
Slight issue: When I want to confirm a change I usually hit a key like enter or tab, so I can change other values, but this closes the Z world panel.

Changing scale on the imported object rugs the floor collision
image
For some reason, when I try and change the scale of the imported object (trying to scale from 1 to 0.7) I just start falling through the floor. When I reselect the imported object in the Z world panel, I see many values lost and no longer see the object in the scene. It doesn't come back either.

image

At this point, there's no floor and I can't build because my character keeps falling. I know this issue can be broken into separate chunks, I just wanted to outline the entire flow in one place first. I plan to create a hackmd of good world editing workflows / hotkeys in the future which I hope can help improve the creator experience across the metaverse through best practices.

@abeersaqib
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Contributor
abeersaqib commented on Jan 11
During the editor mode preferably physics & everything else should be frozen.

@Noobulater Noobulater self-assigned this on Jan 12
@Noobulater
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Noobulater commented on Jan 12
Looking into ways of refactoring the UI so its more visually appearing and has better UX. I'll pick this up since its related

@0reo 0reo added this to the Edit mode milestone on Apr 4
@0reo 0reo removed this from the Edit mode milestone on Apr 4
@0reo 0reo added this to the UI milestone on Apr 4
@0reo 0reo removed this from the UI milestone on Apr 4
@0reo 0reo added this to the Edit mode milestone on Apr 4

@DavinciDreams DavinciDreams added this to the Editaverse milestone May 17, 2022
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