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========== VkCV-0.2.0 ==========
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Signed-off-by: Tobias Frisch <[email protected]>
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TheJackiMonster committed Dec 16, 2022
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27 changes: 27 additions & 0 deletions CHANGELOG.md
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# Changelog

## [0.2.0](https://gitlab.uni-koblenz.de/vulkan2021/vkcv-framework/tree/0.2.0) (2021-12-16)

** New modules:**

- [Algorithm](modules/algorithm/README.md): A VkCV module to use optimized compute algorithms accelerating projects
- [Effects](modules/effects/README.md): A VkCV module to use pre-built post-processing effects in your projects
- [Geometry](modules/geometry/README.md): A VkCV module to generate basic geometry for rendering without loading a mesh from files
- [Tone-Mapping](modules/tone_mapping/README.md): A VkCV module providing multiple pre-defined options for tone mapping

** New features:**

- Compile shaders from memory with defined headers
- Hardware accelerated ray tracing pipelines
- Dynamic geometry generation
- Interpolation
- Tesselation
- Cube maps
- Temporal upscaling
- Automated camera paths

** Improvements **

- Much more documentation
- Fully refactored API to ease usage
- More consistency
- Less duplicate code

## [0.1.0](https://gitlab.uni-koblenz.de/vulkan2021/vkcv-framework/tree/0.1.0) (2021-12-07)

** Platform support:**
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2 changes: 1 addition & 1 deletion include/vkcv/Core.hpp
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#include "Window.hpp"

#define VKCV_FRAMEWORK_NAME "VkCV"
#define VKCV_FRAMEWORK_VERSION (VK_MAKE_VERSION(0, 1, 0))
#define VKCV_FRAMEWORK_VERSION (VK_MAKE_VERSION(0, 2, 0))

namespace vkcv {

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