You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Find a way to compress all the loot that champions drop into a chest or loot bag, too many items dropping at once can cause some lag.
Spawn Indicators
Add a beacon light that extends towards the sky whenever a champion spawns, and/or a cool sound effect that indicates one has spawned nearby.
Configurations
Configurations for the "Shielding" affix, how long it lasts and how long for the effect to activate again.
Configurations if the "Reflective" affix deals knockback. And in general make it so knockback will never send you towards where you are aiming/the champion, too often I have hit a reflective champion to get knocked back into the champion and then get comboed for huge amounts of damage.
This could be tedious and is more of a "nice to have" thing, but a way to configure the champion affixes/scaling for specific mobs. Zombies can be configured to have different values on certain affixes compared to skeletons, spiders, etc.
Teleporting Affix
Name can be anything, but a modifier that allows champions to teleport around whenever a certain amount of damage has been dealt, like every 10% of their health. Too often people in my server will just box champions in cobblestone and just whittle away at their health for free loot, since no affix currently available prevents this strategy. Also if this is added, make sure that the mob will never teleport directly next to the player, since Champion endermen sometimes have warped on top of me and killed me before I could react.
Miscellaneous
Make the poison potion effect weaken or maybe even disable the effect of the "Lively" affix. Branching this idea to other possibilities, it would be nice for splash potion effects or tipped arrow effects to be used more (since noone really bothers to use them) through the Champions mod. So maybe Arrows of Slowness would have a bigger effect on Hasty champions, since not only would they slow them down but negate their Hasty bonus.
The text was updated successfully, but these errors were encountered:
Loot Bags
Find a way to compress all the loot that champions drop into a chest or loot bag, too many items dropping at once can cause some lag.
Spawn Indicators
Add a beacon light that extends towards the sky whenever a champion spawns, and/or a cool sound effect that indicates one has spawned nearby.
Configurations
Configurations for the "Shielding" affix, how long it lasts and how long for the effect to activate again.
Configurations if the "Reflective" affix deals knockback. And in general make it so knockback will never send you towards where you are aiming/the champion, too often I have hit a reflective champion to get knocked back into the champion and then get comboed for huge amounts of damage.
This could be tedious and is more of a "nice to have" thing, but a way to configure the champion affixes/scaling for specific mobs. Zombies can be configured to have different values on certain affixes compared to skeletons, spiders, etc.
Teleporting Affix
Name can be anything, but a modifier that allows champions to teleport around whenever a certain amount of damage has been dealt, like every 10% of their health. Too often people in my server will just box champions in cobblestone and just whittle away at their health for free loot, since no affix currently available prevents this strategy. Also if this is added, make sure that the mob will never teleport directly next to the player, since Champion endermen sometimes have warped on top of me and killed me before I could react.
Miscellaneous
Make the poison potion effect weaken or maybe even disable the effect of the "Lively" affix. Branching this idea to other possibilities, it would be nice for splash potion effects or tipped arrow effects to be used more (since noone really bothers to use them) through the Champions mod. So maybe Arrows of Slowness would have a bigger effect on Hasty champions, since not only would they slow them down but negate their Hasty bonus.
The text was updated successfully, but these errors were encountered: