From 72f96fd1a1b299073f88f5b79eb0d7ad8279cc51 Mon Sep 17 00:00:00 2001 From: unknown117343 <174966515+unknown117343@users.noreply.github.com> Date: Fri, 3 Jan 2025 01:39:07 +0000 Subject: [PATCH] and so it begins --- ...Kobold Press; Midgard Heroes Handbook.json | 76 ++++++------------- 1 file changed, 25 insertions(+), 51 deletions(-) diff --git a/collection/Kobold Press; Midgard Heroes Handbook.json b/collection/Kobold Press; Midgard Heroes Handbook.json index acd8e2662..6d693cf1f 100755 --- a/collection/Kobold Press; Midgard Heroes Handbook.json +++ b/collection/Kobold Press; Midgard Heroes Handbook.json @@ -192,7 +192,7 @@ { "name": "Shaper of Metal", "source": "MidgardHeroes", - "page": 77, + "page": 35, "className": "Fighter", "classSource": "PHB", "subclassShortName": "Clanking Mercenary", @@ -203,25 +203,23 @@ "With 1 hour of work (which you can perform once during a long rest), you can use blacksmith's or tinker's tools to temporarily improve the effectiveness of a weapon or a suit of armor. The item remains improved for 24 hours or until the effect is used. An improved effect on a piece of equipment can be used once. This number of uses increases by one at 7th level (two uses) and again at 15th level (three uses). The improvement effects vary by the type of equipment.", { "type": "entries", + "name": "Armor (Option 1)", "entries": [ - { - "type": "options", - "count": 1, - "entries": [ - { - "type": "refOptionalfeature", - "optionalfeature": "Defense|PHB" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Interception|TCE" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Protection|PHB" - } - ] - } + "When the creature wearing the armor is subjected to a damaging effect that allows a Constitution or Dexterity saving throw for half damage, the wearer can gain advantage on the saving throw." + ] + }, + { + "type": "entries", + "name": "Armor (Option 2)", + "entries": [ + "The creature wearing the armor can gain advantage when making an ability check to prevent itself from being grappled or to escape from a grapple." + ] + }, + { + "type": "entries", + "name": "Weapon", + "entries": [ + "When a creature is hit with an improved weapon, the weapon's wielder can choose to add your proficiency bonus to the damage roll." ] } ] @@ -229,7 +227,7 @@ { "name": "Mind of Iron", "source": "MidgardHeroes", - "page": 78, + "page": 35, "className": "Fighter", "classSource": "PHB", "subclassShortName": "Clanking Mercenary", @@ -237,13 +235,13 @@ "level": 7, "header": 2, "entries": [ - "Starting at 7th level, you get a special reaction in addition to your normal reaction. You can use this special reaction only to make an {@action opportunity attack} or use a reaction granted by one of your {@subclassFeature Clanker’s Craft|Fighter||Clanking Mercenary|MidgardHeroes|3|MidgardHeroes|Clanker’s Crafts}, and you can't use it on the same turn that you use your normal reaction. Once you use this special reaction, you can't use it again until the start of your next turn." + "Starting at 7th level, you have advantage on saving throws against being charmed or frightened." ] }, { "name": "Unyielding Flesh", "source": "MidgardHeroes", - "page": 78, + "page": 35, "className": "Fighter", "classSource": "PHB", "subclassShortName": "Clanking Mercenary", @@ -251,36 +249,13 @@ "level": 10, "header": 2, "entries": [ - "Starting at 10th level, the dice granted by your {@subclassFeature Shaper of Metal|Fighter||Clanking Mercenary|MidgardHeroes|3|MidgardHeroes} feature become {@dice d8}s. You also gain an additional Clanker’s Craft of your choice from those listed at 3rd level for this archetype.", - { - "type": "entries", - "entries": [ - { - "type": "options", - "count": 1, - "entries": [ - { - "type": "refOptionalfeature", - "optionalfeature": "Defense|PHB" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Interception|TCE" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Protection|PHB" - } - ] - } - ] - } + "At 10th level, when you gain exhaustion, you can reduce the number of levels gained by 1. Once you use this ability, you can't use it again until you finish a long rest. You reduce your exhaustion level by 1 every time you finish a long or short rest, provided you have adequate food and drink." ] }, { "name": "Arms of The Legion", "source": "MidgardHeroes", - "page": 78, + "page": 35, "className": "Fighter", "classSource": "PHB", "subclassShortName": "Clanking Mercenary", @@ -288,13 +263,13 @@ "level": 15, "header": 2, "entries": [ - "Starting at 15th level, when you use your {@subclassFeature Shaper of Metal|Fighter||Clanking Mercenary|MidgardHeroes|3|MidgardHeroes} dice to reduce damage from a melee attack, the attacker takes bludgeoning damage equal to the result of the die." + "Starting at 15th level, you can improve two pieces of equipment when you spend an hour using your Shaper of Metal ability." ] }, { "name": "Tempered Legionnaire", "source": "MidgardHeroes", - "page": 78, + "page": 35, "className": "Fighter", "classSource": "PHB", "subclassShortName": "Clanking Mercenary", @@ -302,8 +277,7 @@ "level": 18, "header": 2, "entries": [ - "Starting at 18th level, the dice granted by your {@subclassFeature Shaper of Metal|Fighter||Clanking Mercenary|MidgardHeroes|3|MidgardHeroes} feature become {@dice d10}s.", - "Additionally, when you finish a {@quickref resting|phb|2|0|short rest}{@sup {@variantrule Short Rest|XPHB|'24}}, you can choose to regain half your level in expended dice from your Shaper of Metal feature. Once you regain dice in this way, you can't do so again until you finish a {@quickref resting||2|0|long rest}{@sup {@variantrule Long Rest|XPHB|'24}}." + "At 18th level, as a bonus action you can expend a hit die to negate a harmful condition affecting you. The condition can be grappled, poisoned, prone, stunned, or restrained." ] } ]