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2Dcubemans.dme
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2Dcubemans.dme
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// DM Environment file for ByondExperimentLand.dme.
// All manual changes should be made outside the BEGIN_ and END_ blocks.
// New source code should be placed in .dm files: choose File/New --> Code File.
// BEGIN_INTERNALS
// END_INTERNALS
// BEGIN_FILE_DIR
#define FILE_DIR .
// END_FILE_DIR
// BEGIN_PREFERENCES
#define DEBUG
// END_PREFERENCES
// BEGIN_INCLUDE
#include "code\__defines.dm"
#include "code\_global.dm"
#include "code\chat.dm"
#include "code\client.dm"
#include "code\datum.dm"
#include "code\experiment.dm"
#include "code\helpers.dm"
#include "code\hub.dm"
#include "code\mouse.dm"
#include "code\mutable_appearance.dm"
#include "code\world.dm"
#include "code\map.dmm"
#include "code\atoms\abstract.dm"
#include "code\atoms\area.dm"
#include "code\atoms\atoms.dm"
#include "code\atoms\below_viewer.dm"
#include "code\atoms\item.dm"
#include "code\atoms\mobs.dm"
#include "code\atoms\objects.dm"
#include "code\atoms\turfs.dm"
#include "code\atoms\mobs\dead.dm"
#include "code\atoms\mobs\living.dm"
#include "code\atoms\mobs\dead\ghost.dm"
#include "code\atoms\mobs\dead\new_player.dm"
#include "code\atoms\mobs\living\inventory.dm"
#include "code\atoms\mobs\living\other.dm"
#include "code\atoms\objects\boombox.dm"
#include "code\atoms\objects\campfire.dm"
#include "code\atoms\objects\cannon.dm"
#include "code\atoms\objects\conveyor.dm"
#include "code\atoms\objects\door.dm"
#include "code\atoms\objects\hat_crate.dm"
#include "code\atoms\objects\lighting_overlay.dm"
#include "code\atoms\objects\path.dm"
#include "code\atoms\objects\projectile.dm"
#include "code\atoms\objects\respawn.dm"
#include "code\atoms\objects\server.dm"
#include "code\atoms\objects\sign.dm"
#include "code\atoms\objects\structure.dm"
#include "code\atoms\objects\torch.dm"
#include "code\atoms\objects\tree.dm"
#include "code\atoms\objects\z_entrance.dm"
#include "code\atoms\objects\items\beer.dm"
#include "code\atoms\objects\items\brush.dm"
#include "code\atoms\objects\items\canvas.dm"
#include "code\atoms\objects\items\clothing.dm"
#include "code\atoms\objects\items\coconut.dm"
#include "code\atoms\objects\items\craft.dm"
#include "code\atoms\objects\items\gun.dm"
#include "code\atoms\objects\items\injector.dm"
#include "code\atoms\objects\items\magnifying_glass.dm"
#include "code\atoms\objects\items\padlock.dm"
#include "code\atoms\objects\items\pickaxe.dm"
#include "code\atoms\objects\items\sword.dm"
#include "code\atoms\objects\items\wood.dm"
#include "code\atoms\objects\items\wrench.dm"
#include "code\atoms\objects\items\clothing\hat.dm"
#include "code\atoms\objects\structures\furniture.dm"
#include "code\atoms\objects\structures\vegetation.dm"
#include "code\atoms\turfs\floor.dm"
#include "code\atoms\turfs\open.dm"
#include "code\atoms\turfs\rock.dm"
#include "code\atoms\turfs\wall.dm"
#include "code\game\build.dm"
#include "code\game\examine.dm"
#include "code\game\inventory.dm"
#include "code\game\map_generator.dm"
#include "code\game\map_loader.dm"
#include "code\game\master.dm"
#include "code\game\movement.dm"
#include "code\game\planes.dm"
#include "code\game\pointing.dm"
#include "code\game\sounds.dm"
#include "code\game\system.dm"
#include "code\game\throw.dm"
#include "code\game\admin\admin.dm"
#include "code\game\admin\admin_verbs.dm"
#include "code\game\admin\verbs\admin.dm"
#include "code\game\admin\verbs\fun.dm"
#include "code\game\admin\verbs\server.dm"
#include "code\game\ai\ai.dm"
#include "code\game\ai\behaviour.dm"
#include "code\game\ai\state.dm"
#include "code\game\ai\behaviours\wait.dm"
#include "code\game\ai\behaviours\wander.dm"
#include "code\game\chemicals\chemical_holder.dm"
#include "code\game\crafting\recipe.dm"
#include "code\game\crafting\recipes\campfire.dm"
#include "code\game\crafting\recipes\pickaxe.dm"
#include "code\game\crafting\recipes\sword.dm"
#include "code\game\map_gens\bsp_rooms.dm"
#include "code\game\map_gens\cave.dm"
#include "code\game\map_gens\cellural_automata.dm"
#include "code\game\map_gens\circle.dm"
#include "code\game\map_gens\flood_fill.dm"
#include "code\game\map_gens\room.dm"
#include "code\game\systems\ai.dm"
#include "code\game\systems\atom_init.dm"
#include "code\game\systems\config.dm"
#include "code\game\systems\conveyor.dm"
#include "code\game\systems\crafting.dm"
#include "code\game\systems\garbage.dm"
#include "code\game\systems\light.dm"
#include "code\game\systems\lock.dm"
#include "code\game\systems\processing.dm"
#include "code\game\systems\random.dm"
#include "code\game\systems\throwing.dm"
#include "code\game\systems\vars.dm"
#include "code\game\ui\hud.dm"
#include "code\game\ui\html\html.dm"
#include "code\game\ui\hud\build.dm"
#include "code\game\ui\hud\hud_object.dm"
#include "code\game\ui\hud\inventory.dm"
#include "code\game\ui\hud\lobby.dm"
#include "code\game\ui\hud\scroll_list.dm"
#include "code\game\ui\hud\status.dm"
#include "code\game\ui\hud\objects\button.dm"
#include "code\game\ui\hud\objects\icon.dm"
#include "code\game\ui\hud\objects\slot.dm"
#include "skin\skin.dmf"
// END_INCLUDE