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FMScoutFramework.csproj
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FMScoutFramework.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Linux-Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{E74FE82A-2E12-4C51-AD24-7D2DDE5C36A6}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>FMScoutFramework</RootNamespace>
<AssemblyName>FMScoutFramework</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Linux-Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;LINUX;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Linux-Release|AnyCPU' ">
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<DefineConstants>RELEASE;LINUX;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Windows-Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<Optimize>false</Optimize>
<OutputPath>bin\Windows-Debug</OutputPath>
<DefineConstants>DEBUG;WINDOWS;</DefineConstants>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Windows-Release|AnyCPU' ">
<Optimize>true</Optimize>
<OutputPath>bin\Windows-Release</OutputPath>
<DefineConstants>RELEASE;WINDOWS;</DefineConstants>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Configuration" />
</ItemGroup>
<ItemGroup>
<Compile Include="Defines\Versions\Steam_16_3_1_Windows.cs" />
<Compile Include="Defines\Versions\Steam_16_3_0_Windows.cs" />
<Compile Include="Defines\Versions\Steam_16_3_2_Windows.cs" />
<Compile Include="FMCore.cs" />
<Compile Include="Attributes\MemoryAddressAttribute.cs" />
<Compile Include="Converters\DateConverter.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Defines\Versions\IPersonVersionOffsets.cs" />
<Compile Include="Defines\Versions\IVersion.cs" />
<Compile Include="Defines\Versions\IVersionMemoryAddresses.cs" />
<Compile Include="Defines\Versions\IVersionPersonEnumPointers.cs" />
<Compile Include="Defines\Versions\Steam_14_3_0_Linux.cs" />
<Compile Include="Defines\Versions\Steam_14_3_1_Windows.cs" />
<Compile Include="Defines\Versions\Steam_14_3_0_Windows.cs" />
<Compile Include="Defines\Versions\Steam_14_3_0_Mac.cs" />
<Compile Include="Defines\Versions\Steam_14_3_1_Linux.cs" />
<Compile Include="Defines\Versions\Steam_14_3_1_Mac.cs" />
<Compile Include="Defines\Versions\Steam_15_2_1_Windows.cs" />
<Compile Include="Defines\Versions\Steam_15_3_2_Mac.cs" />
<Compile Include="Defines\FMProcess.cs" />
<Compile Include="Defines\Offsets\CityOffsets.cs" />
<Compile Include="Defines\Offsets\ClubOffsets.cs" />
<Compile Include="Defines\Offsets\NationOffsets.cs" />
<Compile Include="Defines\Offsets\TeamOffsets.cs" />
<Compile Include="Defines\Offsets\InjuryOffsets.cs" />
<Compile Include="Defines\Offsets\PersonOffsets.cs" />
<Compile Include="Defines\Offsets\PersonTypes\PlayerOffsets.cs" />
<Compile Include="Defines\Offsets\PersonTypes\Sub-Entities\PlayerStatsOffsets.cs" />
<Compile Include="Defines\Offsets\PersonTypes\Sub-Entities\PersonAttributesOffsets.cs" />
<Compile Include="Defines\Offsets\PersonTypes\Sub-Entities\ContractOffsets.cs" />
<Compile Include="Defines\Offsets\PersonTypes\Sub-Entities\ContractClausesOffsets.cs" />
<Compile Include="Defines\Offsets\PersonTypes\Sub-Entities\ContractBonusOffsets.cs" />
<Compile Include="Defines\Offsets\PersonTypes\StaffOffsets.cs" />
<Compile Include="Defines\Offsets\Sub-Entities\ClubFinancesOffsets.cs" />
<Compile Include="Defines\Offsets\Sub-Entities\RivalNationOffsets.cs" />
<Compile Include="Defines\Offsets\Sub-Entities\NationTaxRulesOffsets.cs" />
<Compile Include="Entities\Global.cs" />
<Compile Include="Entities\Ingame\BaseObject.cs" />
<Compile Include="Entities\Ingame\City.cs" />
<Compile Include="Entities\Ingame\Club.cs" />
<Compile Include="Entities\Ingame\ClubFinances.cs" />
<Compile Include="Entities\Ingame\Continent.cs" />
<Compile Include="Entities\Ingame\Nation.cs" />
<Compile Include="Entities\Ingame\PlayerStats.cs" />
<Compile Include="Entities\Ingame\Team.cs" />
<Compile Include="Entities\Ingame\Injury.cs" />
<Compile Include="Entities\Ingame\PersonAttributes.cs" />
<Compile Include="Entities\Ingame\Contract.cs" />
<Compile Include="Entities\Ingame\ContractClauses.cs" />
<Compile Include="Entities\Ingame\ContractBonus.cs" />
<Compile Include="Entities\Ingame\Persons\Player.cs" />
<Compile Include="Entities\Ingame\Persons\PlayerStaff.cs" />
<Compile Include="Entities\Ingame\Persons\Staff.cs" />
<Compile Include="Entities\Ingame\Person.cs" />
<Compile Include="Entities\Ingame\Sub-Entities\NationTaxRule.cs" />
<Compile Include="Entities\Ingame\Sub-Entities\RivalNation.cs" />
<Compile Include="Entities\Ingame\Interfaces\ICity.cs" />
<Compile Include="Entities\Ingame\Interfaces\IClub.cs" />
<Compile Include="Entities\Ingame\Interfaces\IClubFinances.cs" />
<Compile Include="Entities\Ingame\Interfaces\IContract.cs" />
<Compile Include="Entities\Ingame\Interfaces\IContractBonus.cs" />
<Compile Include="Entities\Ingame\Interfaces\IContractClause.cs" />
<Compile Include="Entities\Ingame\Interfaces\IPerson.cs" />
<Compile Include="Entities\Ingame\Interfaces\IContinent.cs" />
<Compile Include="Entities\Ingame\Interfaces\IPlayerStaff.cs" />
<Compile Include="Entities\Ingame\Interfaces\IPlayer.cs" />
<Compile Include="Entities\Ingame\Interfaces\IStaff.cs" />
<Compile Include="Entities\Ingame\Interfaces\IInjury.cs" />
<Compile Include="Entities\Ingame\Interfaces\INation.cs" />
<Compile Include="Entities\Ingame\Interfaces\INationTaxRule.cs" />
<Compile Include="Entities\Ingame\Interfaces\IPersonAttributes.cs" />
<Compile Include="Entities\Ingame\Interfaces\IPlayerStats.cs" />
<Compile Include="Entities\Ingame\Interfaces\IRivalNation.cs" />
<Compile Include="Entities\Ingame\Interfaces\ITeam.cs" />
<Compile Include="Utilities\BitwiseOperations.cs" />
<Compile Include="VirtualMemory\ProcessMemoryAPI.cs" />
<Compile Include="VirtualMemory\Managers\GameManager.cs" />
<Compile Include="VirtualMemory\Managers\ObjectManager.cs" />
<Compile Include="VirtualMemory\Managers\ProcessManager.cs" />
<Compile Include="VirtualMemory\Managers\PropertyInvoker.cs" />
<Compile Include="Defines\Versions\Steam_16_2_0_Linux.cs" />
<Compile Include="Defines\Versions\Steam_15_3_2_Windows.cs" />
<Compile Include="Defines\Versions\Steam_16_2_0_Windows.cs" />
</ItemGroup>
<ItemGroup>
<None Include="FMScoutFramework.csproj" />
<None Include="FMScoutFramework.sln" />
<None Include="README.md" />
<None Include="app.config" />
<None Include="VirtualMemory\ExternalSharedLibraries\libprocessmemoryapi.dylib" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>