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Subtle failure in UNDO #500
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We should create an integration testing app which can communicate with Redis and push undo commands, expect move undone events, push make move commands, expect acceptance. It should push many thousands of requests and detect failure. This would either rule out or blame the undo /changelog flow |
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This occurs infrequently when I test using personal devices. Can it be triggered more often if BUGOUT web client is running on an azure vm ? |
This failure state does not prevent unrelated games from proceeding. It does not log anything useful in undo service. one potential planWrite sync procedures into sync service and browser impl,so that silently failing UNDO requests can be reconciled |
Generally undo works, but sometimes it doesn't.
Is this about backend? If so, which service? Does sync impact this?
Or is it the frontend?
Can we describe the failure scenario more precisely? Sometimes after 60 undos you still cannot trigger this bug
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