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抱歉我没有找到这样的方法,似乎只有C++能用
The text was updated successfully, but these errors were encountered:
应该是创建一个结构体,并且修改结构体的TagName字段 local Variable = UE.FGameplayTag() Variable.TagName="A.B.C" 大概是这样
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抱歉我没有找到这样的方法,似乎只有C++能用
The text was updated successfully, but these errors were encountered: