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I'm using your plugin with Unreal 4.15 and it works very well most of the time. Sometimes it crashes after I stop the game from the editor, and the call stack says it comes from the ENQUEUE_UNIQUE_RENDER_COMMAND_ONEPARAMETER block in FVideoCallbackHandler::SampleCB.
My guess is that this block is sometimes executed after the games stops, and the code is accessing deallocated memory. Could you suggest a small fix ?
Hei,
I'm using your plugin with Unreal 4.15 and it works very well most of the time. Sometimes it crashes after I stop the game from the editor, and the call stack says it comes from the
ENQUEUE_UNIQUE_RENDER_COMMAND_ONEPARAMETER
block inFVideoCallbackHandler::SampleCB
.My guess is that this block is sometimes executed after the games stops, and the code is accessing deallocated memory. Could you suggest a small fix ?
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