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disable-physics doesn't work for all events #11
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Hmm, odd! I'll look into this when I next get the chance :) |
After testing this out, it seems that this issue is simply a limitation of Bukkit. Even when cancelling all
It doesn't seem like there's anything that I can do about this, sorry :( For now, I'll remove I'll leave this issue open, though, because someone else might have a good idea on how to fix this. |
After tinkering around with this issue some more, I've discovered that trying to disable physics of any kind is inherently buggy. Because of the limitation I mentioned in the previous comment, Bukkit doesn't give plugin developers full control over physics, including trying to disable redstone. I took a look at the original plugin and tested its physics-disabling features, and they have the same issues discussed here. Although that plugin has additional config values such as Honestly, I would just recommend not using this feature for the time being. |
Hey!
I am actively using the BuilderUtilities plugin in version 1.17. I noticed that the gravity of the blocks "Anvil, Water" and probably others is sometimes not 100% off.
For example:
You place an Anvil that floats and next to it another one then both Anvils fall down.
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