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Game.tscn
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Game.tscn
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[gd_scene load_steps=8 format=1]
[ext_resource path="res://Game.gd" type="Script" id=1]
[ext_resource path="res://TileSet/Tileset_a.png" type="Texture" id=2]
[ext_resource path="res://TileSet/TileSet.tres" type="TileSet" id=3]
[ext_resource path="res://background_tiles.gd" type="Script" id=4]
[ext_resource path="res://Paddle/Paddle.tscn" type="PackedScene" id=5]
[ext_resource path="res://Ball/Ball.tscn" type="PackedScene" id=6]
[ext_resource path="res://People/crowd.tscn" type="PackedScene" id=7]
[node name="Game" type="Node"]
script/script = ExtResource( 1 )
[node name="blaack bg" type="Sprite" parent="."]
transform/scale = Vector2( 8, 8 )
texture = ExtResource( 2 )
centered = false
region = true
region_rect = Rect2( 0, 32, 16, 16 )
__meta__ = {
"_edit_lock_": true
}
[node name="background tiles" type="TileMap" parent="."]
mode = 0
tile_set = ExtResource( 3 )
cell/size = Vector2( 16, 16 )
cell/quadrant_size = 16
cell/custom_transform = Matrix32( 1, 0, 0, 1, 0, 0 )
cell/half_offset = 2
cell/tile_origin = 0
cell/y_sort = false
collision/use_kinematic = false
collision/friction = 1.0
collision/bounce = 0.0
collision/layers = 1
collision/mask = 1
occluder/light_mask = 1
tile_data = IntArray( 0, 5, 1, 5, 2, 5, 3, 5, 4, 5, 5, 5, 6, 5, 7, 5, 65536, 7, 65537, 8, 65538, 7, 65539, 7, 65540, 6, 65541, 8, 65542, 8, 65543, 6, 131072, 13, 131073, 13, 131074, 13, 131075, 13, 131076, 13, 131077, 13, 131078, 13, 131079, 13, 393216, 1, 393217, 1, 393218, 1, 393219, 1, 393220, 1, 393221, 1, 393222, 1, 393223, 1, 458752, 0, 458753, 0, 458754, 0, 458755, 0, 458756, 0, 458757, 0, 458758, 0, 458759, 0 )
script/script = ExtResource( 4 )
__meta__ = {
"_edit_lock_": true
}
[node name="city" type="TileMap" parent="."]
mode = 0
tile_set = ExtResource( 3 )
cell/size = Vector2( 16, 16 )
cell/quadrant_size = 16
cell/custom_transform = Matrix32( 1, 0, 0, 1, 0, 0 )
cell/half_offset = 2
cell/tile_origin = 0
cell/y_sort = false
collision/use_kinematic = false
collision/friction = 1.0
collision/bounce = 0.0
collision/layers = 1
collision/mask = 1
occluder/light_mask = 1
tile_data = IntArray( 1, 12, 65536, 10, 65537, 11, 65538, 9, 65539, 9, 65540, 9, 65541, 9, 65542, 12, 131072, 3, 131073, 4, 131074, 4, 131075, 4, 131076, 4, 131077, 4, 131078, 4, 131079, 3 )
__meta__ = {
"_edit_lock_": true
}
[node name="paddle" parent="." instance=ExtResource( 5 )]
margin/top = 114.0
margin/bottom = 122.0
[node name="ball" parent="." instance=ExtResource( 6 )]
transform/pos = Vector2( 92.9262, 71.5105 )
[node name="crowd" parent="." instance=ExtResource( 7 )]
transform/pos = Vector2( 48, 39 )