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Entity suggestion: comp_scale_dummy #264

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electrovoyage opened this issue May 17, 2024 · 7 comments
Open

Entity suggestion: comp_scale_dummy #264

electrovoyage opened this issue May 17, 2024 · 7 comments
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enhancement FGD Concerns the entity definitions

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@electrovoyage
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A dummy for scale is pretty often needed when mapping. So i suggest a new entity: comp_scale_dummy, which could look like an info_player_start, or game-specific models, like, e.g. a manhack and camera drone for Half-Life 2 and cube and turret for Portal / Portal 2. This would be way faster than placing the appropriate entity or a prop with its model.

@vrad-exe
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Might be better to call this hammer_model or hammer_prop (like hammer_notes) and just make it a prop which only shows up in hammer and can use any model

@electrovoyage
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Might be better to call this hammer_model or hammer_prop (like hammer_notes) and just make it a prop which only shows up in hammer and can use any model

Yeah i think that's a better name

@TeamSpen210 TeamSpen210 added enhancement FGD Concerns the entity definitions labels May 19, 2024
@TeamSpen210
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A minor issue is that if I add a dropdown for presets, it'd be annoying to enter any custom model. I could make it spawn multiple props, but that might be very distracting in 2D views. Perhaps a custom model, featuring various different dimensions?

@vrad-exe
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My idea was to just have it be a regular model selector

@vrad-exe
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The advantage compared to placing a regular prop would just be that it is automatically removed in-game, instead of needing to put it in a visgroup or anything

@TeamSpen210
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In that case I could potentially just roll it into hammer_notes.

@vrad-exe
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Maybe, although I feel like this serves a somewhat different purpose

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Labels
enhancement FGD Concerns the entity definitions
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