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Entity suggestion: comp_scale_dummy #264
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Might be better to call this |
Yeah i think that's a better name |
A minor issue is that if I add a dropdown for presets, it'd be annoying to enter any custom model. I could make it spawn multiple props, but that might be very distracting in 2D views. Perhaps a custom model, featuring various different dimensions? |
My idea was to just have it be a regular model selector |
The advantage compared to placing a regular prop would just be that it is automatically removed in-game, instead of needing to put it in a visgroup or anything |
In that case I could potentially just roll it into |
Maybe, although I feel like this serves a somewhat different purpose |
A dummy for scale is pretty often needed when mapping. So i suggest a new entity:
comp_scale_dummy
, which could look like aninfo_player_start
, or game-specific models, like, e.g. a manhack and camera drone for Half-Life 2 and cube and turret for Portal / Portal 2. This would be way faster than placing the appropriate entity or a prop with its model.The text was updated successfully, but these errors were encountered: