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Licensing of assets seem unclear #265

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YeldhamDev opened this issue Jun 26, 2023 · 4 comments
Open

Licensing of assets seem unclear #265

YeldhamDev opened this issue Jun 26, 2023 · 4 comments

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@YeldhamDev
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While the code is clearly AGPL (Nice! 👍), the license used for the assets (such as graphics and music) seems unclear, at least for me. Are they also AGPL?

@geneotech
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geneotech commented Jun 27, 2023

Hey there! You're right, since AGPL doesn't really apply to assets - as of 27th of June 2023, all graphics, sounds and music are public domain - but only these which we made ourselves. Attribution to these isn't required, but would certainly be appreciated :)

Details:

  • Graphics are mostly original works, except some icons from https://game-icons.net/ and stock textures like ground from some other sites
  • There's just one musical piece right now and it's content/sfx/arabesque.ogg , it's our reendition of Debussy's Arabesque
  • Vast majority of the sound effects come from freesound - I took care to only pick ones from public domain, but could've mistakenly taken one or two with attribution requirement, I'm never 100% sure 🤣 There are also some announcer sounds taken straight from CS 1.6 amx mods (which themselves took them from unreal tournament) and a CS headshot sound (downloaded from youtube), so that's something to have in mind.

@YeldhamDev
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Thanks for the clarification! Would be nice if this info was in the README, or somewhere else in the files themselves, instead of only in this issue report.

@namtsui
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namtsui commented Dec 12, 2023

https://www.youtube.com/watch?v=CHLPzZqANlM Yes, I recognize the sounds from CS 1.6 amx mods. The 1:37 sound is from star wars and the megakill announcer sounds are from unreal tournament. These proprietary assets would be a blocker to an openbsd port, which I would be interested in. Thanks for explaining the situation.

@geneotech
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geneotech commented Dec 12, 2023

These proprietary assets would be a blocker

Hey @namtsui ! We've already removed all announcer sounds and even replaced the proprietary headshot sound effect (the actual headshot, not the announcer). The whole repository should now be good to go - we had to sort this out before Steam release too. Glad to hear about your port!

Cheers!

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