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Licensing of assets seem unclear #265
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Hey there! You're right, since AGPL doesn't really apply to assets - as of 27th of June 2023, all graphics, sounds and music are public domain - but only these which we made ourselves. Attribution to these isn't required, but would certainly be appreciated :) Details:
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Thanks for the clarification! Would be nice if this info was in the README, or somewhere else in the files themselves, instead of only in this issue report. |
https://www.youtube.com/watch?v=CHLPzZqANlM Yes, I recognize the sounds from CS 1.6 amx mods. The 1:37 sound is from star wars and the megakill announcer sounds are from unreal tournament. These proprietary assets would be a blocker to an openbsd port, which I would be interested in. Thanks for explaining the situation. |
Hey @namtsui ! We've already removed all announcer sounds and even replaced the proprietary headshot sound effect (the actual headshot, not the announcer). The whole repository should now be good to go - we had to sort this out before Steam release too. Glad to hear about your port! Cheers! |
While the code is clearly AGPL (Nice! 👍), the license used for the assets (such as graphics and music) seems unclear, at least for me. Are they also AGPL?
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