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I've turned off Domain and Scene Reloading for ridiculously faster time to Play and exit Play mode in Unity. It's limits are that it does not reset static data. I get these errors / warnings after hitting Play a second time. It would be awesome if you could accomodate a fix for this using [InitializeOnLoad] to reinit the necessary data when not Domain or Scene reloading!
The text was updated successfully, but these errors were encountered:
I've turned off Domain and Scene Reloading for ridiculously faster time to Play and exit Play mode in Unity. It's limits are that it does not reset static data. I get these errors / warnings after hitting Play a second time. It would be awesome if you could accomodate a fix for this using [InitializeOnLoad] to reinit the necessary data when not Domain or Scene reloading!
The text was updated successfully, but these errors were encountered: