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Especially Pioneer also seems quite mature and playable but unfortunately very important things like walking around ships, stations and planets doesn't seem to be in scope.
I am not a programming expert but I wanted to raise the idea of incorporating some elements of Pioneer into Vega Strike.
This would be the overall HUD and game menu, the different camera modes and the planetary models for example.
Since I am not that much into developing on either of the projects I am not able to evaluate the efforts needed to implement those ideas.
I look forward to hear your responses and additional ideas so we can further discuss this matter.
The text was updated successfully, but these errors were encountered:
I would suggest it would be quite a complex undertaking. I suspect different camera modes would be easier to input but I don't think that the HUD would be impossible, much of that is simple 2d graphics (though there are 3d cockpits somewhere).
A discussion has been had and we're not against the idea. However we have limited resources in order to implement something like this. Additional Coders, Graphic Artists may be needed.
Hmm, okay. I understand. Also recently I stumbled upon a relatively new project currently getting started. It is called OpenSpaceProgram and is obviously a community effort in collaboratively building a free and open source Kerbal Space Program alternative.
In search of the most mature free and open source space simulator I found two projects:
Especially Pioneer also seems quite mature and playable but unfortunately very important things like walking around ships, stations and planets doesn't seem to be in scope.
I am not a programming expert but I wanted to raise the idea of incorporating some elements of Pioneer into Vega Strike.
This would be the overall HUD and game menu, the different camera modes and the planetary models for example.
Since I am not that much into developing on either of the projects I am not able to evaluate the efforts needed to implement those ideas.
I look forward to hear your responses and additional ideas so we can further discuss this matter.
The text was updated successfully, but these errors were encountered: