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obj_files.mk
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obj_files.mk
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#
# Generated By: dol2asm
#
O_FILES := \
$(BUILD_DIR)/src/__start.o \
$(BUILD_DIR)/src/init.o \
$(BUILD_DIR)/src/unknown_translation_unit.o \
$(BUILD_DIR)/src/m_Do/m_Do_main.o \
$(BUILD_DIR)/src/m_Do/m_Do_printf.o \
$(BUILD_DIR)/src/m_Do/m_Do_audio.o \
$(BUILD_DIR)/src/m_Do/m_Do_controller_pad.o \
$(BUILD_DIR)/src/m_Do/m_Do_graphic.o \
$(BUILD_DIR)/src/m_Do/m_Do_machine.o \
$(BUILD_DIR)/src/m_Do/m_Do_mtx.o \
$(BUILD_DIR)/src/m_Do/m_Do_ext.o \
$(BUILD_DIR)/src/m_Do/m_Do_lib.o \
$(BUILD_DIR)/src/m_Do/m_Do_Reset.o \
$(BUILD_DIR)/src/m_Do/m_Do_dvd_thread.o \
$(BUILD_DIR)/src/m_Do/m_Do_DVDError.o \
$(BUILD_DIR)/src/m_Do/m_Do_MemCard.o \
$(BUILD_DIR)/src/m_Do/m_Do_MemCardRWmng.o \
$(BUILD_DIR)/src/m_Do/m_Do_machine_exception.o \
$(BUILD_DIR)/src/c/c_damagereaction.o \
$(BUILD_DIR)/src/c/c_dylink.o \
$(BUILD_DIR)/src/f_ap/f_ap_game.o \
$(BUILD_DIR)/src/f_op/f_op_actor.o \
$(BUILD_DIR)/src/f_op/f_op_actor_iter.o \
$(BUILD_DIR)/src/f_op/f_op_actor_tag.o \
$(BUILD_DIR)/src/f_op/f_op_actor_mng.o \
$(BUILD_DIR)/src/f_op/f_op_camera.o \
$(BUILD_DIR)/src/f_op/f_op_camera_mng.o \
$(BUILD_DIR)/src/f_op/f_op_overlap.o \
$(BUILD_DIR)/src/f_op/f_op_overlap_mng.o \
$(BUILD_DIR)/src/f_op/f_op_overlap_req.o \
$(BUILD_DIR)/src/f_op/f_op_scene.o \
$(BUILD_DIR)/src/f_op/f_op_scene_iter.o \
$(BUILD_DIR)/src/f_op/f_op_scene_mng.o \
$(BUILD_DIR)/src/f_op/f_op_scene_req.o \
$(BUILD_DIR)/src/f_op/f_op_scene_tag.o \
$(BUILD_DIR)/src/f_op/f_op_view.o \
$(BUILD_DIR)/src/f_op/f_op_kankyo.o \
$(BUILD_DIR)/src/f_op/f_op_msg.o \
$(BUILD_DIR)/src/f_op/f_op_kankyo_mng.o \
$(BUILD_DIR)/src/f_op/f_op_msg_mng.o \
$(BUILD_DIR)/src/f_op/f_op_draw_iter.o \
$(BUILD_DIR)/src/f_op/f_op_draw_tag.o \
$(BUILD_DIR)/src/f_op/f_op_scene_pause.o \
$(BUILD_DIR)/src/f_pc/f_pc_base.o \
$(BUILD_DIR)/src/f_pc/f_pc_create_iter.o \
$(BUILD_DIR)/src/f_pc/f_pc_create_req.o \
$(BUILD_DIR)/src/f_pc/f_pc_create_tag.o \
$(BUILD_DIR)/src/f_pc/f_pc_creator.o \
$(BUILD_DIR)/src/f_pc/f_pc_delete_tag.o \
$(BUILD_DIR)/src/f_pc/f_pc_deletor.o \
$(BUILD_DIR)/src/f_pc/f_pc_draw_priority.o \
$(BUILD_DIR)/src/f_pc/f_pc_executor.o \
$(BUILD_DIR)/src/f_pc/f_pc_layer.o \
$(BUILD_DIR)/src/f_pc/f_pc_leaf.o \
$(BUILD_DIR)/src/f_pc/f_pc_layer_iter.o \
$(BUILD_DIR)/src/f_pc/f_pc_layer_tag.o \
$(BUILD_DIR)/src/f_pc/f_pc_line.o \
$(BUILD_DIR)/src/f_pc/f_pc_load.o \
$(BUILD_DIR)/src/f_pc/f_pc_manager.o \
$(BUILD_DIR)/src/f_pc/f_pc_method.o \
$(BUILD_DIR)/src/f_pc/f_pc_node.o \
$(BUILD_DIR)/src/f_pc/f_pc_node_req.o \
$(BUILD_DIR)/src/f_pc/f_pc_priority.o \
$(BUILD_DIR)/src/f_pc/f_pc_profile.o \
$(BUILD_DIR)/src/f_pc/f_pc_searcher.o \
$(BUILD_DIR)/src/f_pc/f_pc_line_tag.o \
$(BUILD_DIR)/src/f_pc/f_pc_line_iter.o \
$(BUILD_DIR)/src/f_pc/f_pc_method_iter.o \
$(BUILD_DIR)/src/f_pc/f_pc_method_tag.o \
$(BUILD_DIR)/src/f_pc/f_pc_pause.o \
$(BUILD_DIR)/src/f_pc/f_pc_draw.o \
$(BUILD_DIR)/src/f_pc/f_pc_fstcreate_req.o \
$(BUILD_DIR)/src/f_pc/f_pc_stdcreate_req.o \
$(BUILD_DIR)/src/d/d_stage.o \
$(BUILD_DIR)/src/d/map/d_map.o \
$(BUILD_DIR)/src/d/com/d_com_inf_game.o \
$(BUILD_DIR)/src/d/com/d_com_static.o \
$(BUILD_DIR)/src/d/com/d_com_inf_actor.o \
$(BUILD_DIR)/src/d/d_bomb.o \
$(BUILD_DIR)/src/d/d_lib.o \
$(BUILD_DIR)/src/d/save/d_save.o \
$(BUILD_DIR)/src/d/save/d_save_init.o \
$(BUILD_DIR)/src/d/d_jnt_col.o \
$(BUILD_DIR)/src/d/a/d_a_obj.o \
$(BUILD_DIR)/src/d/a/d_a_itembase_static.o \
$(BUILD_DIR)/src/d/a/d_a_item_static.o \
$(BUILD_DIR)/src/d/a/d_a_shop_item_static.o \
$(BUILD_DIR)/src/d/a/d_a_horse_static.o \
$(BUILD_DIR)/src/d/d_demo.o \
$(BUILD_DIR)/src/d/d_door_param2.o \
$(BUILD_DIR)/src/d/d_resorce.o \
$(BUILD_DIR)/src/d/map/d_map_path.o \
$(BUILD_DIR)/src/d/map/d_map_path_fmap.o \
$(BUILD_DIR)/src/d/map/d_map_path_dmap.o \
$(BUILD_DIR)/src/d/event/d_event.o \
$(BUILD_DIR)/src/d/event/d_event_data.o \
$(BUILD_DIR)/src/d/event/d_event_manager.o \
$(BUILD_DIR)/src/d/event/d_event_lib.o \
$(BUILD_DIR)/src/d/d_simple_model.o \
$(BUILD_DIR)/src/d/particle/d_particle.o \
$(BUILD_DIR)/src/d/particle/d_particle_name.o \
$(BUILD_DIR)/src/d/particle/d_particle_copoly.o \
$(BUILD_DIR)/src/d/d_path.o \
$(BUILD_DIR)/src/d/d_drawlist.o \
$(BUILD_DIR)/src/d/kankyo/d_kankyo_data.o \
$(BUILD_DIR)/src/d/kankyo/d_kankyo_wether.o \
$(BUILD_DIR)/src/d/kankyo/d_kankyo_rain.o \
$(BUILD_DIR)/src/d/d_vibration.o \
$(BUILD_DIR)/src/d/d_vib_pattern.o \
$(BUILD_DIR)/src/d/d_attention.o \
$(BUILD_DIR)/src/d/bg/d_bg_pc.o \
$(BUILD_DIR)/src/d/d_att_dist.o \
$(BUILD_DIR)/src/d/bg/d_bg_plc.o \
$(BUILD_DIR)/src/d/bg/d_bg_s.o \
$(BUILD_DIR)/src/d/bg/d_bg_s_acch.o \
$(BUILD_DIR)/src/d/bg/d_bg_s_chk.o \
$(BUILD_DIR)/src/d/bg/d_bg_s_gnd_chk.o \
$(BUILD_DIR)/src/d/bg/d_bg_s_grp_pass_chk.o \
$(BUILD_DIR)/src/d/bg/d_bg_s_lin_chk.o \
$(BUILD_DIR)/src/d/bg/d_bg_s_movebg_actor.o \
$(BUILD_DIR)/src/d/bg/d_bg_s_sph_chk.o \
$(BUILD_DIR)/src/d/bg/d_bg_s_spl_grp_chk.o \
$(BUILD_DIR)/src/d/bg/d_bg_s_poly_pass_chk.o \
$(BUILD_DIR)/src/d/bg/d_bg_s_roof_chk.o \
$(BUILD_DIR)/src/d/bg/d_bg_s_wtr_chk.o \
$(BUILD_DIR)/src/d/bg/d_bg_w.o \
$(BUILD_DIR)/src/d/bg/d_bg_w_base.o \
$(BUILD_DIR)/src/d/bg/d_bg_w_kcol.o \
$(BUILD_DIR)/src/d/bg/d_bg_w_sv.o \
$(BUILD_DIR)/src/d/cc/d_cc_d.o \
$(BUILD_DIR)/src/d/cc/d_cc_mass_s.o \
$(BUILD_DIR)/src/d/cc/d_cc_s.o \
$(BUILD_DIR)/src/d/cc/d_cc_uty.o \
$(BUILD_DIR)/src/d/d_cam_param.o \
$(BUILD_DIR)/src/d/d_ev_camera.o \
$(BUILD_DIR)/src/d/d_spline_path.o \
$(BUILD_DIR)/src/d/d_item_data.o \
$(BUILD_DIR)/src/d/d_item.o \
$(BUILD_DIR)/src/d/d_tresure.o \
$(BUILD_DIR)/src/d/d_model.o \
$(BUILD_DIR)/src/d/d_eye_hl.o \
$(BUILD_DIR)/src/d/d_error_msg.o \
$(BUILD_DIR)/src/d/a/d_a_alink.o \
$(BUILD_DIR)/src/d/a/d_a_itembase.o \
$(BUILD_DIR)/src/d/a/d_a_no_chg_room.o \
$(BUILD_DIR)/src/d/a/d_a_npc.o \
$(BUILD_DIR)/src/d/a/d_a_npc_cd.o \
$(BUILD_DIR)/src/d/a/d_a_npc_cd2.o \
$(BUILD_DIR)/src/d/a/d_a_obj_item.o \
$(BUILD_DIR)/src/d/d_insect.o \
$(BUILD_DIR)/src/d/a/d_a_obj_ss_base.o \
$(BUILD_DIR)/src/d/a/d_a_player.o \
$(BUILD_DIR)/src/d/d_camera.o \
$(BUILD_DIR)/src/d/d_envse.o \
$(BUILD_DIR)/src/d/file/d_file_select.o \
$(BUILD_DIR)/src/d/file/d_file_sel_warning.o \
$(BUILD_DIR)/src/d/file/d_file_sel_info.o \
$(BUILD_DIR)/src/d/d_bright_check.o \
$(BUILD_DIR)/src/d/d_scope.o \
$(BUILD_DIR)/src/d/d_select_cursor.o \
$(BUILD_DIR)/src/d/d_select_icon.o \
$(BUILD_DIR)/src/d/shop/d_shop_camera.o \
$(BUILD_DIR)/src/d/shop/d_shop_item_ctrl.o \
$(BUILD_DIR)/src/d/shop/d_shop_system.o \
$(BUILD_DIR)/src/d/d_gameover.o \
$(BUILD_DIR)/src/d/kankyo/d_kankyo.o \
$(BUILD_DIR)/src/d/d_kyeff.o \
$(BUILD_DIR)/src/d/d_kyeff2.o \
$(BUILD_DIR)/src/d/d_ky_thunder.o \
$(BUILD_DIR)/src/d/d_kantera_icon_meter.o \
$(BUILD_DIR)/src/d/menu/d_menu_calibration.o \
$(BUILD_DIR)/src/d/menu/d_menu_collect.o \
$(BUILD_DIR)/src/d/menu/d_menu_dmap.o \
$(BUILD_DIR)/src/d/menu/d_menu_dmap_map.o \
$(BUILD_DIR)/src/d/menu/d_menu_map_common.o \
$(BUILD_DIR)/src/d/menu/d_menu_fishing.o \
$(BUILD_DIR)/src/d/menu/d_menu_fmap.o \
$(BUILD_DIR)/src/d/menu/d_menu_fmap_map.o \
$(BUILD_DIR)/src/d/menu/d_menu_fmap2D.o \
$(BUILD_DIR)/src/d/menu/d_menu_insect.o \
$(BUILD_DIR)/src/d/menu/d_menu_item_explain.o \
$(BUILD_DIR)/src/d/menu/d_menu_letter.o \
$(BUILD_DIR)/src/d/menu/d_menu_option.o \
$(BUILD_DIR)/src/d/menu/d_menu_ring.o \
$(BUILD_DIR)/src/d/menu/d_menu_save.o \
$(BUILD_DIR)/src/d/menu/d_menu_skill.o \
$(BUILD_DIR)/src/d/menu/d_menu_window_HIO.o \
$(BUILD_DIR)/src/d/menu/d_menu_window.o \
$(BUILD_DIR)/src/d/meter/d_meter_HIO.o \
$(BUILD_DIR)/src/d/meter/d_meter_button.o \
$(BUILD_DIR)/src/d/meter/d_meter_haihai.o \
$(BUILD_DIR)/src/d/meter/d_meter_hakusha.o \
$(BUILD_DIR)/src/d/meter/d_meter_map.o \
$(BUILD_DIR)/src/d/meter/d_meter_string.o \
$(BUILD_DIR)/src/d/meter/d_meter2_draw.o \
$(BUILD_DIR)/src/d/meter/d_meter2_info.o \
$(BUILD_DIR)/src/d/meter/d_meter2.o \
$(BUILD_DIR)/src/d/msg/d_msg_out_font.o \
$(BUILD_DIR)/src/d/msg/d_msg_class.o \
$(BUILD_DIR)/src/d/msg/d_msg_object.o \
$(BUILD_DIR)/src/d/msg/d_msg_unit.o \
$(BUILD_DIR)/src/msg/scrn/d_msg_scrn_3select.o \
$(BUILD_DIR)/src/msg/scrn/d_msg_scrn_arrow.o \
$(BUILD_DIR)/src/msg/scrn/d_msg_scrn_base.o \
$(BUILD_DIR)/src/msg/scrn/d_msg_scrn_boss.o \
$(BUILD_DIR)/src/msg/scrn/d_msg_scrn_explain.o \
$(BUILD_DIR)/src/msg/scrn/d_msg_scrn_item.o \
$(BUILD_DIR)/src/msg/scrn/d_msg_scrn_howl.o \
$(BUILD_DIR)/src/msg/scrn/d_msg_scrn_jimaku.o \
$(BUILD_DIR)/src/msg/scrn/d_msg_scrn_kanban.o \
$(BUILD_DIR)/src/msg/scrn/d_msg_scrn_light.o \
$(BUILD_DIR)/src/msg/scrn/d_msg_scrn_place.o \
$(BUILD_DIR)/src/msg/scrn/d_msg_scrn_staff.o \
$(BUILD_DIR)/src/msg/scrn/d_msg_scrn_talk.o \
$(BUILD_DIR)/src/msg/scrn/d_msg_scrn_tree.o \
$(BUILD_DIR)/src/d/msg/d_msg_string_base.o \
$(BUILD_DIR)/src/d/msg/d_msg_string.o \
$(BUILD_DIR)/src/d/msg/d_msg_flow.o \
$(BUILD_DIR)/src/d/d_name.o \
$(BUILD_DIR)/src/d/d_npc_lib.o \
$(BUILD_DIR)/src/d/ovlp/d_ovlp_fade.o \
$(BUILD_DIR)/src/d/ovlp/d_ovlp_fade2.o \
$(BUILD_DIR)/src/d/ovlp/d_ovlp_fade3.o \
$(BUILD_DIR)/src/d/pane/d_pane_class.o \
$(BUILD_DIR)/src/d/pane/d_pane_class_alpha.o \
$(BUILD_DIR)/src/d/pane/d_pane_class_ex.o \
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$(BUILD_DIR)/src/d/d_k_wmark.o \
$(BUILD_DIR)/src/d/d_k_wpillar.o \
$(BUILD_DIR)/src/DynamicLink.o \
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$(BUILD_DIR)/libamcstubs.a \
$(BUILD_DIR)/libodemuexi2.a \
$(BUILD_DIR)/libodenotstub.a \
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