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When a projectile is fired, on the first frame where its rendered line points from shooter position to its first actual position, the line is a lot shorter and as such may have a higher alpha than it should. This might be a tricky problem to solve without resorting to just using velocity.
The text was updated successfully, but these errors were encountered:
When a projectile is fired, on the first frame where its rendered line points from shooter position to its first actual position, the line is a lot shorter and as such may have a higher alpha than it should. This might be a tricky problem to solve without resorting to just using velocity.
The text was updated successfully, but these errors were encountered: