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Cache light shadows and only update when size increases beyond cached size or light moves or tiles in light radius change #96

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Tachytaenius opened this issue Oct 2, 2022 · 2 comments
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major feature enhancement Majorly enhance an existing feature

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@Tachytaenius
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@Tachytaenius Tachytaenius added the major feature enhancement Majorly enhance an existing feature label Oct 2, 2022
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Tachytaenius commented Oct 5, 2022

Maybe don't even use lighting shader on lights with size <= shadowTextureRevealDepth because they'll never be in shadow
Edit: won't work, what if the light hits a 2px wall

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Not planned due to #112

@Tachytaenius Tachytaenius closed this as not planned Won't fix, can't repro, duplicate, stale Oct 13, 2022
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