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Slight changes to Iku's oarfish scarf #32
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Will look into when I have time, probably in a few days. Clothing still needs to be updated to newest experimentals, probably. And I need to learn how to get "copy-from" working so I won't have to update the clothing every time an experimental changes things up with clothes. |
My bad, repairing seems fine after playing at tailoring 7, success is at 2.2% (which is normal), but reinforcing still requires a higher level in tailoring, since I get 0% success and around 10% failure rates. |
Will look into the conductivity some more (conductive materials?) , but I'm probably gonna replace the CBMs with Magiclysm somehow (And if Magiclysm doesn't have spells equivalent to the electrotouch CBM, might have to look into making them myself) Not sure on the tailoring, since the clothes should be in line with how they are on the experimentals. |
(Updated to Experimental 2024-08-30-2212) - Kasen is now playable - Added Kasen's Summon pet. It summons one of four pets at random for a brief moment, each with a different attack - Kasen's Fangshu displacement spells have been combined into a spell menu, which allows her to manage three exit points at the same time. - Fix Aya's camera not being reload-able (addresses Taberone#32) - Tweaked movement speed and speed (attack, movement, casting, etc) values by moving flat speed_mod values to (percentual) enchantments for either MOVE_COST or SPEED - (WIP) Nitori's Transformate and Deploy turret have been combined into a spell menu, which allows her to manage kappascrap and its uses - (WIP) Added data for Nitori's Extendo aaarm, which pulls a target (*) towards her. (*) May fail.
Since Iku can control lightning, it would make sense for her scarf (shawl?) to be conductive so the electrotouch CBM can proc. I believe her scarf also has an insanely high gate-leveled tailor repair, similar to #29, which I assume is probably how it is for most custom clothing for the mod.
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