This repository has been archived by the owner on Sep 12, 2020. It is now read-only.
Releases: SynapseSL/SynapseOld
Releases · SynapseSL/SynapseOld
5th Release
5th Pre-Release of the new SCP: Secret Laboratory plugin loader: Synapse!
In the Synapse.zip
you find the files required for installing Synapse on a Server.
In the SynapseModLoader.zip you find the files required for patching a new Assembly-CSharp.dll
and a Assembly-CSharp-Synapse_publicised.dll
(for development use)
Note: This Version is compatible and tested with Version Scopophobia Public Beta 21+
. Recommended Version is: Scopophobia Public Beta 22
The attached Assembly-CSharp is for the latest Version, older versions require selfpatching.
Changelog
+ Player.Drop()
+ Player.UnitName
+ Player.GetAllPlayers(this Team[] teams)
+ Player.GetAllPlayers(this RoleType[] roles)
+ static class Decontamination
+ Decontamination.Controller
+ Decontamination.IsDecontaminationDisabled
+ Decontamination.StartDecontamination
+ static class Round
+ Round.RoundLenght
+ Round.StartedTime
+ Round.IsStarted
+ Round.IsLocked
+ Round.Escaped_Ds
+ Round.Escaped_Scientists
+ Round.Kills_by_Scps
+ Round.Changed_into_Zombies
+ Round.IsLobbyLocked
+ Round.Restart()
+ Round.Start()
+ Round.MTFRespawn()
+ static class Warhead
+ Warhead.Controller
+ Warhead.NukesitePanel
+ Warhead.LeverStatus
+ Warhead.DetonationTimer
+ Warhead.IsNukeDetonated
+ Warhead.IsNukeInProgress
+ Warhead.StartNuke()
+ Warhead.StopNuke()
+ Warhead.DetonateNuke()
+ Warhead.Shake()
+ added static class Server
+ Server.Host
+ Server.Name
+ Server.Port
+ Server.SendSpawnMessage
+ Server.Broadcast
+ Server.BanPlayer
+ Server.Console
+ Server.GetMethodHash()
+ PluginDetails (Attribute)
+ Plugin.Details
* namespace Synapse.Permission renamed to Synapse.Configs
* Configs renamed to SynapseConfigs and moved to Synapse.Configs
* Synapse.Plugin/Translation => Synapse.Api.Plugin.Plugin/Translation
* renamed PlayerExtensions to Extensions
* moved Extensions.GetPlayer(string/int) to Player.GetPlayer();
* load informations about dependencies a little changed
- Plugin.GetName