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This repository has been archived by the owner on Sep 12, 2020. It is now read-only.

Releases: SynapseSL/SynapseOld

5th Release

19 Jul 11:04
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5th Release Pre-release
Pre-release

5th Pre-Release of the new SCP: Secret Laboratory plugin loader: Synapse!

In the Synapse.zip you find the files required for installing Synapse on a Server.

In the SynapseModLoader.zip you find the files required for patching a new Assembly-CSharp.dll and a Assembly-CSharp-Synapse_publicised.dll (for development use)

Note: This Version is compatible and tested with Version Scopophobia Public Beta 21+. Recommended Version is: Scopophobia Public Beta 22
The attached Assembly-CSharp is for the latest Version, older versions require selfpatching.

Changelog

+ Player.Drop()
+ Player.UnitName
+ Player.GetAllPlayers(this Team[] teams)
+ Player.GetAllPlayers(this RoleType[] roles)
+ static class Decontamination
+ Decontamination.Controller
+ Decontamination.IsDecontaminationDisabled
+ Decontamination.StartDecontamination
+ static class Round
+ Round.RoundLenght
+ Round.StartedTime
+ Round.IsStarted
+ Round.IsLocked
+ Round.Escaped_Ds
+ Round.Escaped_Scientists
+ Round.Kills_by_Scps
+ Round.Changed_into_Zombies
+ Round.IsLobbyLocked
+ Round.Restart()
+ Round.Start()
+ Round.MTFRespawn()
+ static class Warhead
+ Warhead.Controller
+ Warhead.NukesitePanel
+ Warhead.LeverStatus
+ Warhead.DetonationTimer
+ Warhead.IsNukeDetonated
+ Warhead.IsNukeInProgress
+ Warhead.StartNuke()
+ Warhead.StopNuke()
+ Warhead.DetonateNuke()
+ Warhead.Shake()
+ added static class Server
+ Server.Host
+ Server.Name
+ Server.Port
+ Server.SendSpawnMessage
+ Server.Broadcast
+ Server.BanPlayer
+ Server.Console
+ Server.GetMethodHash()
+ PluginDetails (Attribute)
+ Plugin.Details

* namespace Synapse.Permission renamed to Synapse.Configs
* Configs renamed to SynapseConfigs and moved to Synapse.Configs
* Synapse.Plugin/Translation => Synapse.Api.Plugin.Plugin/Translation
* renamed PlayerExtensions to Extensions
* moved Extensions.GetPlayer(string/int) to Player.GetPlayer();
* load informations about dependencies a little changed

- Plugin.GetName