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dashboard.py
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dashboard.py
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#import modules
import tkinter as tk
from tkinter.simpledialog import askstring
from tkinter import *
import os
# Designing window for registration
def register():
global register_screen
register_screen = Toplevel(main_screen)
register_screen.title("Register")
register_screen.geometry("300x250")
global username
global password
global username_entry
global password_entry
username = StringVar()
password = StringVar()
Label(register_screen, text="Please enter details below", bg="blue").pack()
Label(register_screen, text="").pack()
username_lable = Label(register_screen, text="Username * ")
username_lable.pack()
username_entry = Entry(register_screen, textvariable=username)
username_entry.pack()
password_lable = Label(register_screen, text="Password * ")
password_lable.pack()
password_entry = Entry(register_screen, textvariable=password, show='*')
password_entry.pack()
Label(register_screen, text="").pack()
Button(register_screen, text="Register", width=10, height=1, bg="blue", command = register_user).pack()
# Designing window for login
def login():
global login_screen
login_screen = Toplevel(main_screen)
login_screen.title("Login")
login_screen.geometry("300x250")
Label(login_screen, text="Please enter details below to login").pack()
Label(login_screen, text="").pack()
global username_verify
global password_verify
username_verify = StringVar()
password_verify = StringVar()
global username_login_entry
global password_login_entry
Label(login_screen, text="Username * ").pack()
username_login_entry = Entry(login_screen, textvariable=username_verify)
username_login_entry.pack()
Label(login_screen, text="").pack()
Label(login_screen, text="Password * ").pack()
password_login_entry = Entry(login_screen, textvariable=password_verify, show= '*')
password_login_entry.pack()
Label(login_screen, text="").pack()
Button(login_screen, text="Login", width=10, height=1, command = login_verify).pack()
# Implementing event on register button
def register_user():
username_info = username.get()
password_info = password.get()
file = open(username_info, "w")
file.write(username_info + "\n")
file.write(password_info)
file.close()
username_entry.delete(0, END)
password_entry.delete(0, END)
Label(register_screen, text="Registration Success", fg="green", font=("calibri", 11)).pack()
# Implementing event on login button
def login_verify():
username1 = username_verify.get()
password1 = password_verify.get()
username_login_entry.delete(0, END)
password_login_entry.delete(0, END)
list_of_files = os.listdir()
if username1 in list_of_files:
file1 = open(username1, "r")
verify = file1.read().splitlines()
if password1 in verify:
login_sucess()
else:
password_not_recognised()
else:
user_not_found()
# Designing popup for login success
def login_sucess():
global login_success_screen
login_success_screen = Toplevel(login_screen)
login_success_screen.title("Success")
login_success_screen.geometry("150x100")
Label(login_success_screen, text="Login Success").pack()
Button(login_success_screen, text="OK", command=delete_login_success).pack()
# Designing popup for login invalid password
def password_not_recognised():
global password_not_recog_screen
password_not_recog_screen = Toplevel(login_screen)
password_not_recog_screen.title("Success")
password_not_recog_screen.geometry("150x100")
Label(password_not_recog_screen, text="Invalid Password ").pack()
Button(password_not_recog_screen, text="OK", command=delete_password_not_recognised).pack()
# Designing popup for user not found
def user_not_found():
global user_not_found_screen
user_not_found_screen = Toplevel(login_screen)
user_not_found_screen.title("Success")
user_not_found_screen.geometry("150x100")
Label(user_not_found_screen, text="User Not Found").pack()
Button(user_not_found_screen, text="OK", command=delete_user_not_found_screen).pack()
# Deleting popups
def delete_login_success():
login_success_screen.destroy()
def delete_password_not_recognised():
password_not_recog_screen.destroy()
def delete_user_not_found_screen():
user_not_found_screen.destroy()
# Designing Main(first) window
def main_account_screen():
global main_screen
main_screen = Tk()
main_screen.geometry("300x250")
main_screen.title("Account Login")
Label(text="Select Your Choice", bg="blue", width="300", height="2", font=("Calibri", 13)).pack()
Label(text="").pack()
Button(text="Login", height="2", width="30", command = login).pack()
Label(text="").pack()
Button(text="Register", height="2", width="30", command=register).pack()
main_screen.mainloop()
main_account_screen()
KEYS = ("Matches Played", "Goals", "Assists", "YC", "RC")
# create a player and save into "stored_data"
def create_player(name, matches=0, goals=0, assists=0, yc=0, rc=0):
statistics = {}
for key, val in zip(KEYS, (matches, goals, assists, yc, rc)):
statistics[key] = tk.IntVar(value=val)
stored_data[name] = statistics
# a generic function to edit player statistics
def edit_player(parent, name):
def change(var, delta):
value = var.get() + delta
if value >= 0:
var.set(value)
def create_form(parent, key, var):
f = tk.Frame(parent, bd=1, relief="sunken")
f.pack(side="left")
tk.Label(f, text=key, width=12, fg="white", bg="blue").grid(row=0, column=0, columnspan=3)
tk.Button(f, text="-", command=lambda: change(var, -1)).grid(row=1, column=0, sticky="ew")
tk.Label(f, textvariable=var, width=3).grid(row=1, column=1)
tk.Button(f, text="+", command=lambda: change(var, +1)).grid(row=1, column=2, sticky="ew")
tp = tk.Toplevel(parent)
tp.title("Edit Player Statistics")
tk.Label(tp, text=name, font="Helvetica 14 bold").pack()
frame = tk.Frame(tp)
frame.pack()
statistics = stored_data[name]
for col, (key, var) in enumerate(statistics.items(), 1):
create_form(frame, key, var)
# make this toplevel like a modal dialog
tp.grab_set()
tp.wait_window()
# show player statistics
def add_player_row(parent, row, name):
tk.Label(parent, text=name, anchor="w").grid(row=row, column=0, sticky="ew")
statistics = stored_data[name]
for col, key in enumerate(KEYS, 1):
tk.Label(parent, textvariable=statistics[key]).grid(row=row, column=col)
tk.Button(parent, text="Edit", command=lambda: edit_player(root, name)).grid(row=row, column=col+1)
# ask for new player name and create the player
def new_player(parent):
# get player name
name = askstring("New Player", "Player Name")
if name:
create_player(name)
add_player_row(parent, len(stored_data), name)
# main block
root = tk.Tk()
stored_data = {}
# store player data
create_player('Daniel Keelagher', 10, 4, 4, 0, 0)
create_player('Joseph Keelagher', 10, 2, 2, 1, 0)
create_player('Benjamin Miller', 10, 0, 0, 1, 0)
create_player('Joran Terlato', 8, 1, 1, 3, 1)
create_player('Arki Gantzos', 9, 3, 2, 0, 0)
create_player('Billy Houndalas', 10, 0, 0, 0, 0)
create_player('Hayato Uematsu', 9, 2, 3, 0, 0)
create_player('Mark Boccari', 10, 1, 1, 2, 0)
create_player('Oliver Gibson', 7, 1, 2, 0, 0)
create_player('Zaid Khaleqi', 9, 2, 0, 0, 0)
# Application title
tk.Label(text="Chelsea FC Player Statistics", font=(None, 15, 'bold'), fg="blue",).pack(pady=5)
# a frame for showing player statistics
table_frame = tk.Frame(root)
table_frame.pack()
# table headings
font="Helvetica 13 bold"
tk.Label(table_frame, text="Player Name", font=font, anchor="w", width=20, fg="white", bg="blue").grid(row=0, column=0, sticky="ew")
for col, key in enumerate(KEYS, 1):
tk.Label(table_frame, text=key, font=font, width=12, fg="white", bg="blue").grid(row=0, column=col)
tk.Label(table_frame, font=font, anchor="w", fg="white", bg="blue").grid(row=0, column=col+1, sticky="ew")
# player statistics table
for row, name in enumerate(stored_data, 1):
add_player_row(table_frame, row, name)
# add new player button
tk.Button(root, text="Add New Player", command=lambda: new_player(table_frame)).pack(pady=5)
# Main loop of tkinter
root.mainloop()