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CombatArea.cpp
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CombatArea.cpp
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#include "CombatArea.h"
#include "Common.h"
CombatArea::CombatArea(std::string n, std::string l,
std::string* aap, int t, int v,
bool i, int noap)
{
name = n;
areaPoints = aap;
team = t;
vehicles = v;
layer = l;
inverted = i;
numberOfAreaPoints = noap;
}
CombatArea::~CombatArea()
{
std::cout << std::endl << "Destructor called on Object: " << name << std::endl;
}
void CombatArea::Print()
{
std::cout << "CombatArea.create " << name << std::endl
<< "CombatArea.team " << team << std::endl
<< "CombatArea.vehicles " << vehicles << std::endl << std::endl;
}
int CombatArea::SetName(std::string a)
{
if (a.empty())
{
report("CombatArea SetName failed");
return 1;
}
name = a;
return 0;
}
std::string CombatArea::GetName()
{
return name;
}
int CombatArea::AddAreaPoint(std::string a)
{
numberOfAreaPoints++;
std::string* areaPointsNew = new std::string[numberOfAreaPoints];
for (int i = 0; i < (numberOfAreaPoints - 1); i++)
{
areaPointsNew[i] = areaPoints[i];
}
areaPointsNew[numberOfAreaPoints - 1] = a;
delete[] areaPoints;
areaPoints = areaPointsNew;
return 0;
}
int CombatArea::GetNumberOfAreaPoints()
{
return numberOfAreaPoints;
}
int CombatArea::SetTeam(int a)
{
if (a != 0 && a != 1 && a != 2)
{
report("CombatArea SetTeam failed");
return 1;
}
team = a;
return 0;
}
int CombatArea::GetTeam()
{
return team;
}
int CombatArea::SetVehicles(int a)
{
if (a != 0 && a != 1 && a != 2 && a != 3 && a != 4 && a != 5)
{
report("CombatArea SetVehicles failed");
return 1;
}
vehicles = a;
return 0;
}
int CombatArea::GetVehicles()
{
return vehicles;
}
int CombatArea::SetLayer(std::string a)
{
layer = a;
return 0;
}
std::string CombatArea::GetLayer()
{
return layer;
}
int CombatArea::SetInverted(bool a)
{
inverted = a;
return 0;
}
bool CombatArea::GetInverted()
{
return inverted;
}