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Boon.toml
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Boon.toml
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#
# General project settings
#
[project]
# Author information. If you have a company, then use that in this
# field instead.
authors = "Stilic"
# A description of your game. Not used in all builds.
description = "A port of Friday Night Funkin' to LOVE2D."
# An email to contact for support or more information. Not used
# in all builds.
email = "[email protected]"
# A short abbreviated name. Ideally, it should not contain spaces
# or other special characters, though they can be used. On Windows,
# this will end up as the name of the executable file.
# Example: "My Game" and package_name="my_game" becomes "my_game.exe"
package_name = "FNFLOVE"
# The name of your game. This will be used when distributing the Game
# as a zip file. On macOS, this is also used as the app file name.
title = "FNF LOVE"
# The Uniform Type Identifier for your game. This is required for the
# macOS build of the game.
uti = "org.stilic.fnflove"
# An arbitrary version for the current iteration of the game. Can use
# any desired version format. This will be used to differentiate the
# resulting build files.
version = "v0.7.0"
#
# Build settings
#
[build]
# The name of the directory where releases will be placed after building.
# IMPORTANT: If you change this from the default, you should also change it in
# IMPORTANT: ignore_list so that you do not add prebuilt files to your build.
output_directory = "release"
# List of patterns to exclude when building. Each item is a regular
# expression, which when matched, will exclude the matched file or
# directory from the build.
ignore_list = [
# Git
"^.git*",
# Binary files
".zip$",
".tar.gz$",
".love$",
".exe$",
# Boon-specific files and directories
"^Boon.toml$",
"^release$",
# Docs/internal stuff
"^.vscode/*",
"^art/flas*",
"^docs/*",
"^mods/*",
"^.editorconfig$",
"^LICENSE*",
"^README*"
]
# If this is set to true, then the default ignore list will not be
# merged with the project specific ignore list. This allows the
# ignore list to be completely overwritten.
exclude_default_ignore_list = false