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Preparing for 1.4.1 patch.
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Starstrider42 committed Mar 2, 2017
1 parent 676f133 commit 905e636
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3 changes: 3 additions & 0 deletions CHANGELOG.md
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* All stock configs now explicitly say which probability distributions they are using. This change is purely for self-documentation; the defaults for each orbital element are still the same.

Version 1.4.1
------------

### Bug Fixes

* Exception messages are more specific about which config node is responsible for failures.
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2 changes: 1 addition & 1 deletion CustomAsteroids.version
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"REPOSITORY": "Custom-Asteroids",
"ALLOW_PRE_RELEASE": false
},
"VERSION": "1.4.0",
"VERSION": "1.4.1",
"KSP_VERSION": "1.2.2",
"KSP_VERSION_MIN": "1.2.0",
"KSP_VERSION_MAX": "1.2.2"
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2 changes: 1 addition & 1 deletion README.md
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Custom Asteroids v1.4.0
Custom Asteroids v1.4.1
============

Custom Asteroids is a mod for [Kerbal Space Program](http://www.kerbalspaceprogram.com/) that expands on stock asteroid functionality. It is designed to be easily and naturally extended by players. API documentation is available at http://starstrider42.github.io/Custom-Asteroids/.
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2 changes: 1 addition & 1 deletion src/AsteroidManager.cs
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using UnityEngine;

// Is there a good way to sync version number between here, Xamarin solution, doxygen, the markdown files, and Git tags?
[assembly:AssemblyVersion("1.4.0")]
[assembly:AssemblyVersion("1.4.1")]

namespace Starstrider42.CustomAsteroids {
/// <summary>
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