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CinematicModel:SetCameraPosition()
1, 0, 0
Calling CinematicModel:SetCameraPosition(1, 0, 0) on a frame with a visible model crashes the game with a FLT_DIVIDE_BY_ZERO error.
CinematicModel:SetCameraPosition(1, 0, 0)
FLT_DIVIDE_BY_ZERO
Unsure if this is a new bug in 11.0.7 or if it's just a test build-only thing. The method works as you'd expect on live (11.0.5.57637).
local f = CreateFrame("CinematicModel", nil, UIParent); f:SetPoint("CENTER"); f:SetSize(800, 800); f:SetUnit("player"); f:SetCameraPosition(1, 0, 0);
or a chat command
/run local f=CreateFrame("CinematicModel", nil, UIParent);f:SetPoint("CENTER");f:SetSize(800, 800);f:SetUnit("player");f:SetCameraPosition(1, 0, 0);
Tested on 11.0.5.57637 (no crash) and 11.0.7.57528 (crash).
The text was updated successfully, but these errors were encountered:
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Calling
CinematicModel:SetCameraPosition(1, 0, 0)
on a frame with a visible model crashes the game with aFLT_DIVIDE_BY_ZERO
error.Unsure if this is a new bug in 11.0.7 or if it's just a test build-only thing. The method works as you'd expect on live (11.0.5.57637).
Repro
or a chat command
Tested on 11.0.5.57637 (no crash) and 11.0.7.57528 (crash).
The text was updated successfully, but these errors were encountered: