diff --git a/src/SpaceWarp.Core/API/SaveGameManager/ModSaves.cs b/src/SpaceWarp.Core/API/SaveGameManager/ModSaves.cs index 432a134..d1204c2 100644 --- a/src/SpaceWarp.Core/API/SaveGameManager/ModSaves.cs +++ b/src/SpaceWarp.Core/API/SaveGameManager/ModSaves.cs @@ -20,7 +20,7 @@ public static class ModSaves /// Function that will execute when a LOAD event is triggered. Defaults to null or no callback. /// Your object that will be saved to a save file during a save event and that will be updated when a load event pulls new data. Ensure that a new instance of this object is NOT created after registration. /// T saveData object you passed as a parameter, or a default instance of object T if you didn't pass anything - public static T RegisterSaveLoadGameData(string modGuid, Action onSave = null, Action onLoad = null, T saveData = default) + public static T RegisterSaveLoadGameData(string modGuid, Action onSave = null, Action onLoad = null, T saveData = default) where T : class { // Check if this GUID is already registered if (InternalPluginSaveData.Find(p => p.ModGuid == modGuid) != null) @@ -73,7 +73,7 @@ public static void UnRegisterSaveLoadGameData(string modGuid) /// Function that will execute when a LOAD event is triggered. Defaults to null or no callback. /// Your object that will be saved to a save file during a save event and that will be updated when a load event pulls new data. Ensure that a new instance of this object is NOT created after registration. /// T saveData object you passed as a parameter, or a default instance of object T if you didn't pass anything - public static T ReregisterSaveLoadGameData(string modGuid, Action onSave = null, Action onLoad = null, T saveData = default(T)) + public static T ReregisterSaveLoadGameData(string modGuid, Action onSave = null, Action onLoad = null, T saveData = default(T)) where T : class { UnRegisterSaveLoadGameData(modGuid); return RegisterSaveLoadGameData(modGuid, onSave, onLoad, saveData);