diff --git a/data/moves/animations.asm b/data/moves/animations.asm index 0bcf90339..403fae137 100644 --- a/data/moves/animations.asm +++ b/data/moves/animations.asm @@ -3081,30 +3081,28 @@ BattleAnim_Waterfall: anim_wait 4 anim_clearobjs anim_bgeffect BATTLE_BG_EFFECT_SHOW_MON, $0, BG_EFFECT_USER, $0 - anim_sound 0, 1, SFX_LICK + anim_bgeffect BATTLE_BG_EFFECT_SHAKE_SCREEN_X, $14, $2, $0 + anim_sound 0, 1, SFX_BUBBLEBEAM + anim_wait 8 + anim_obj BATTLE_ANIM_OBJ_HIT_YFIX, 136, 64, $0 + anim_obj BATTLE_ANIM_OBJ_BUBBLE_SPLASH, 140, 64, $d0 + anim_obj BATTLE_ANIM_OBJ_BUBBLE_SPLASH, 140, 64, $50 + anim_wait 3 anim_obj BATTLE_ANIM_OBJ_HIT_YFIX, 136, 56, $0 anim_obj BATTLE_ANIM_OBJ_BUBBLE_SPLASH, 140, 56, $d0 anim_obj BATTLE_ANIM_OBJ_BUBBLE_SPLASH, 140, 56, $50 anim_wait 3 - anim_sound 0, 1, SFX_LICK anim_obj BATTLE_ANIM_OBJ_HIT_YFIX, 136, 48, $0 anim_obj BATTLE_ANIM_OBJ_BUBBLE_SPLASH, 140, 48, $d0 anim_obj BATTLE_ANIM_OBJ_BUBBLE_SPLASH, 140, 48, $50 anim_wait 3 - anim_sound 0, 1, SFX_LICK anim_obj BATTLE_ANIM_OBJ_HIT_YFIX, 136, 40, $0 anim_obj BATTLE_ANIM_OBJ_BUBBLE_SPLASH, 140, 40, $d0 anim_obj BATTLE_ANIM_OBJ_BUBBLE_SPLASH, 140, 40, $50 anim_wait 3 - anim_sound 0, 1, SFX_LICK anim_obj BATTLE_ANIM_OBJ_HIT_YFIX, 136, 32, $0 anim_obj BATTLE_ANIM_OBJ_BUBBLE_SPLASH, 140, 32, $d0 anim_obj BATTLE_ANIM_OBJ_BUBBLE_SPLASH, 140, 32, $50 - anim_wait 3 - anim_sound 0, 1, SFX_LICK - anim_obj BATTLE_ANIM_OBJ_HIT_YFIX, 136, 24, $0 - anim_obj BATTLE_ANIM_OBJ_BUBBLE_SPLASH, 140, 24, $d0 - anim_obj BATTLE_ANIM_OBJ_BUBBLE_SPLASH, 140, 24, $50 anim_wait 8 anim_ret