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Races & Abilities

­Sollace edited this page Mar 11, 2024 · 4 revisions

Unicorns

Unicorns are the spell casters of the MLP universe. They'er herbavores with average strength. They're weaker than earth ponies, but not as weak or light as pegasi. Most of their power comes from their ability to research and cast different types of magical spells.

When starting out, a unicorn has three main abilities:

  1. Casting and Projecting magic spells
  2. Teleportation
  3. Recalling and dismissing of existing magical spells

In addition to that, by default every unicorn is given two basic spells when they start. There is a shield, used for defense, and a catapult spell, used for offense.

See Magic & Spell Casting for more information.

Pegasi

Pegasi are the lightest of all of the tribes, but they make up for that with their incredible speed. They have a Pescatarian which allows them to eat fish in addition to the normal vegetarian diet, and they can fly without needing for any extra-magical assitance.

Since they do not have magical abilities of their own, like Earth Ponies, Pegasi must use Grogar's Bell to recharge items that require magic, and Magic Staffs in order to cast heavily limited forms of the typical magic spells available to unicorns.

Earth Ponies

Changelings

Kirins

There are hot bearded mares in your area!

Kirins are a new playable race that comes with the following special attributes:

  • Silent They make little to no sound when walking, and do not trigger skulk sensors unless they are raging.
  • Fire resistance Due to how their physiology works, Kirins are completely immune to fire! This does come with the slight drawback that they are weak to water and will move more slowly whilst swimming however.

They also have two unique abilities:

  1. Raging
  2. Limited spell casting

Hippogriffs

Hippogriffs are a flying species with abilities not too different from pegasi. Besides the ability to fly, they have sharp talons and beaks that they can use to peck and scrape at enemies. They also come equipped with a powerful call that can be used to scare things, sometimes even blocks.

Seaponies

Seaponie are a "meta" race. That is, you cannot select them normally. The only way to become a seapony is to find shells from the seabed and use them to craft the pearl necklace. When quipped, the pearl necklace gives you the ability to switch between your current form and that of a seapony.

When playing as a seapony, you can breath underwater and can only get around on land by jumping. Once in the water, though, you get extra mobility, improved vision, and the ability to use sonar to locate and attack mobs, or find undersea treasure.

Seaponies can also survive on a diet of kelp, seashells, and other sea vegitables.

Note: Undersea mobs are friendly to seaponies, and they will not be attached by pufferfish and guardians

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